Thanks for playing! Didn’t have time to add a tutorial sadly
After I clean up the repo a bit, I will make the code public on Github if you’re interested :)
make sure to initialize the repo submodules as seen in the Quickstart section of the README.
Demo available; Win, Linux, MacOS
The full release of my game, ‘Terror Axe’ is now out! This release includes the addition of leaderboards! Try to beat your friend’s score or reach the top of the leaderboards.
I started working on this game in early October. I’m pretty happy with how it turned out in that small time frame. It was my way of getting out some sh**ty feelings and show the feeling of poor sleep and constant nightmares, the loop of waking up in another dream and the state of being half asleep, aware of what’s happening but unable to change anything. It might not make sense since the game is pretty cryptic, but maybe you know what I’m talking about and can relate to the feeling put into the game. It’s not a pleasant one though!
You can buy the game or play the demo by heading down to its itch.io page: https://wyvernbw.itch.io/terror-axe
I want to wake up, but I’m awake already
Terror Axe is a stress inducing topdown shooter. Face hordes of folk tale monsters in this nightmare. Use secret movement and shooting techniques and face against other players on the leaderboards (coming soon). To learn more, check the itch.io page or read the devlog.
Yes, afaik sadly godot games require shared array buffer support which firefox doesn’t have. I’ll see if there’s anything I can do about it and update this post
Update: It seems that shared array buffer is supported in firefox (https://caniuse.com/sharedarraybuffer). Have you tried updating to the latest version?