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Dead Men Scale No Towers's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Style | #4260 | 2.626 | 3.714 |
Overall | #5690 | 2.155 | 3.048 |
Enjoyment | #5923 | 1.919 | 2.714 |
Creativity | #6407 | 1.919 | 2.714 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You scale a tower. It was built for it
Development Time
96 hours
(Optional) Please credit all assets you've used
see description for full credits
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Comments
Cool concept and great art, but I couldn't get past the starting area. I think it maybe would have been more intuitive if you could pull yourself along the rope after setting a piton? Also when I try to swing on a piton, it felt like my controls were reversed.
The motions are very fluent. I wish could achieve this.
But I didnt notice the rope and tried to play celeste in the game.
Thanks for playing! Didn’t have time to add a tutorial sadly
After I clean up the repo a bit, I will make the code public on Github if you’re interested :)
that would be so nice!
Lots of potential, but it really needs to do a better job of easing the player into the difficulty. I couldn't get past the first part. Controls were clumsy to get a feel for, especially with how accurate you need to be. Seems like a game meant for a controller. It took me several attempts to figure out how to aim the rope. Also a bad swing got me stuck between blocks on the ground more than once, requiring a full restart of the game to get out. Sorry, that sounds like I'm picking on it more than it deserves. It's really a good effort.
Thank you for the review! I agree with all the points you brought up. I think I made the difficulty ramp up so quickly to make up for the lack of content lol and the bugs are pretty bad. If I stick with this project that’s where I’ll look for improvements. Again, thanks for playing!