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XenoLoaf

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A member registered Oct 08, 2021 · View creator page →

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Also, I got on top which was a highlight, beautiful view of the stars:

Fun Game, I really like the music and sound design. The graphics were pleasing, as well as the controls.
It started to feel a little repetitive after a few rooms, but that is partly due to a small variety pool, so adding new enemies, weapons, upgrades, etc. would go a long way.

I  mostly spammed fireballs as it was faster and safer than sword fighting the bone-y swordsmen.

Really nice game. I like the music and animations a lot. 

I think it would be neat to change weapons and abilities using the mouse scroll wheel, sometime I found it difficult to change things while moving and dodging.

All in all, fun little minigame idea, a bit to easy to scale and win.

Some critiques and advice would be:

Increase  the cost of favor each time you upgrade, very quickly I had more coins than needed. 

You should cap the number of enemies that spawn simultaneously, after getting a single upgrade spamming the sword kills everything and allows the enemies to spawn until the game lags, also adding some more variety to them enemies, like maybe increasing their level or difficulty based on your warriors stats would be a beneficial feature. (adding a sword cooldown, or a stamina pool would help as well)

I would have liked to see at least 2 or 3 frames of movement for the player and enemies so they don't appear to be sliding around.

Thanks for the feedback, great recommendations I will post an update shortly!

Thank You for your kind words!

Yeah, that was the intention, sadly we ran out of time 😭🥲

I wanted to add fun flavor adjacent abilities like 'Cherry Bomb' and 'Grape Shot' along with some others, but just couldn't get it working in time, so I had to disable it.

Very nice, short game. 

I really like the music, also I feel like there should be some kind of "Cart Rolling" sound, but still very nice!

My first two attempts didn't go so well (as you can see) but I still enjoyed playing. 😂😂