Thank you very much! Yeah I felt that it made for more interesting movement that way.
Xexus
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unfortunately I can not. I wasn’t the programmer on this only the artist and from what I am given to understand the game was programmed on an older version of unity and wouldn’t work when imported to newer versions and the computer that had that version and the source files is dead. However maybe you are running into the problem darthmrn may be having.
I think the problem with upgrading you are having is that one or more of the cards you are trying to combine are still in a deck. We weren’t able to get the game to not crash when you consumed a card that was in one of your decks. So you need to make sure they aren’t currently in one of the three presets. You can see what decks they are currently in when you click on them in the library. It is at the bottom of the info/pop up.
yeah, we wanted a penalty for failing and a system that rewarded replay. So keys add up so if you grind the previous level you get that many tries at the next. And if you sell cards make money you can do more retrying. This was our first game ^^;
I think the problem with upgrading you are having is that one or more of the cards you are trying to combine are still in a deck. We weren’t able to get the game to not crash when you consumed a card that was in one of your decks. So you need to make sure they aren’t currently in one of the three presets. You can see what decks they are currently in when you click on them in the library. It is at the bottom of the info/pop up.
I am sorry you had such a hard time with it.
Here is a video of how upgrades should work
Both of these problems are ones I haven't seen/heard about before, but I am very sorry that you had such a bad time with my game ;_;
The dev unlock/cheat mode was a left over from when we created the game and should actually be one of the small islands on the map, I haven't seen it pop up when double clicking the first boss before >.< but I am sorry for that . It was intended to have a hidden cheat on the map, it was not intended to overlap with anything .
A single click should work though to progress normally.
Yeah, "the forest 1" "forest 2" is actually for me, so I know what room it is in the editor. I plan to replace that spot in the final game with collectibles. And I definately want to put more signs to help navigate but not in every room.
Priorities are finishing the world map, then more enemies, then bosses. For now getting to a spot where there will be a boss you can just pick up the ability.
Hi, this is my first post and project on the site and I am offerint it at 50% off ($1.00)
MonGirl Tile was my first finished game, we published it on steam a little under a year ago. I wanted to start posting my new project here and thought I would upload MonGirl Tile as well.
For those familiar with Triple Triad, the game is similar except the board is bigger and when you capture a card it spins changing where the numbers are.
You face off against various cute monster girls on a 5×5 grid. Each player has three tiles in a hand and takes turns placing them, capturing other adjacent tiles based on the tile’s facing value. Not only are the values of your tiles important but also their position on the game board. The goal is to capture your opponent’s tiles and control the majority of the board when all spaces are filled.