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xfamin3

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A member registered 69 days ago · View creator page →

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Thanks for the feedback!

We used a popular charts for extended rock-paper-scissors, like below 

Rock paper scissors 2 chart: confuse and stun lock enemies ...

Time restriction and some major technical problems we had towards the end prevented us from adding a bunch of UI/UX updates we wanted to put in to make it more clear what's going on.

We had some ideas about additional fingers, but we were pretty sure we won't be able to implement them in time. For example, we wanted to give each received finger from defeated enemy a buff for the run, like more HP, damage/shield increase, starting with shield or, even more complex - when using selected finger, you can boost effect on your card or gain more stats for the fight/run etc. 

Thanks for the feedback! We do have a plan to continue working on the game, hopefully very soon!

Thanks! We had some major technical issues close to the end and we ran out of time to do tooltips, unfortunately. They are on the list for the continuation of the project though, so when it's updated, you'll definitely see them! :)

Winning rock-paper-scissors game was doubling one of the effects. During the development we needed to change the design slightly so - the initial plan was that all cards have at least 2 effects on them, even 2 x damage, and winning RPS removes one of the effects. A lot of the feedback bits were done also in last 24h of development as it was delayed due to the technical issues.

Plan at the moment is to develop the game even further so we can bring to life all the plans we initially had. Afterall, it's just a prototype... :)

Pushed a fixed version now, thanks for feedback!

Fixed.

We know it's currently breaking after first fight, we're looking for a fix.