Winning rock-paper-scissors game was doubling one of the effects. During the development we needed to change the design slightly so - the initial plan was that all cards have at least 2 effects on them, even 2 x damage, and winning RPS removes one of the effects. A lot of the feedback bits were done also in last 24h of development as it was delayed due to the technical issues.
Plan at the moment is to develop the game even further so we can bring to life all the plans we initially had. Afterall, it's just a prototype... :)