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XoRRoX

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A member registered Jul 16, 2018 · View creator page →

Creator of

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Nice job fixing it. Glad to have been of help.

Looks like you did quite some work on it.
Sorry, but I'm still experiencing issues.
If you like, you can PM me at SpectrumComputing under nick XoRRoX.

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I've just played the game. Good fun :)

I do experience skulls at the top not being visible though. The mouse also disappears when going there.
I tested in both SpecEmu and InkSpector - both 48k and 128k machines.

It's not an attr issue, as I removed them and there are no pixels.

Thank you for your reply.

I see, that makes sense and indeed looks more challenging :)

I'll buy the game(s) and check it out. Again, nice works.

Nice game, Jonathan. Good to see you at a Speccy game again :)
Are you considering to release the source, too?

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Great to see such a healthy decease keeps spreading 😁😎

Nice game. I also like how the text is animated when a skull or the player dies.
2 observations from the video:
1. Is it (too) easy to dig a whole left and right of you and just camp?
2. Too bad the skulls at the upper level aren't visible.

I just noticed v1.1 being released. What are the changes?

Another fantastic game, congratulations to everyone involved.

Would it be an option to include a Windows version with all versions included like you did with Delta's Shadow?

Very nice game. The graphics, mechanics and lots of stuff to do.

Is there a way to have the menu music in-game? It always adds so much to games, especially the exploration ones.

And, after purchase, the game doesn't show in My purchase games at ZXOnline and over here on Itch, It seems not possible to download it again. Is there a way to fix this?

Looking forward to the release :)

This looks marvellous, David.

Seems like you're quite in the flow again. Thank you for sharing :)

Darn, Bob. Guess we'll just have to find a way somehow to live with that.

Thank you for the update, Bob. Hope your health recovered.

Sounds good. Looking forward to seeing it. Good luck with the current project for now :)

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Hi. Very nice game, very playable :) 

I tried it with a joystick though (Kempston) and the current control mapping with Up for Jump is really hard. With only having one fire button, there's always a trade-off with what one uses for what. But in platform games I think for jumping the fire button would be preferable. Then Up can be used to throw stones.

Nice work, both :) 
Looks like a Speccy ULAplus version, Andy :) ;) 

You've loaded the ULAplus version of the game without ULAplus in the emulator. That's why you see flashing graphics all over the place.

Thanks :) Happy to be of help.

I suspect it's my app then. If so, nice to still see it to be useful :) 

Nice game and music :)
I noticed that you also brought out a NO ULA+ version. Did you re-export from MPAGD or did you use a different method?

Thanks :)

Great sample :)
For a game in development I'd also like to add samples. Could you help me out and share what you've used?

Congrats with the release and getting fond responses :)
From the video it indeed looks cute and highly playable, I'm considering buying it. My only thought is that this game soo deserves in-game AY music. I feel that that would really complete it

Sometimes life throws a curveball and we need to regain our balance. It would be great if you can turn it into an opportunity for you in the long term. Go for it 🙂

Nice work, thanx :)

First time I'm running into your game. Looks great and it's obvious you're putting a lot of effort into it. Looking forward to playing it when it's released.
 
Important: don't beat yourself up on things, it's one of the biggest reasons for getting demotivated.
Keep it fun :)

Thanks to you all, a lot of people got both inspiration and joy out of your creations. It shows that with correct guidance and perseverance, you can accomplish anything. With anything you're still going to do, always keep this in mind.
 
Thank you for that 🙏🙂

Thanks for the update 🙂👍🏼

Congrats, Andy and team. Great job 🎉👍🏼
 
I'm really happy that this ZX Spectrum classic is now available for Commodore 64 enthusiasts as well. 

Is this the latest bug-fixed version?

Looks and sounds great. Looking forward to giving it a good play :)

Nice work, Bob. Thanks for sharing your thoughts and insights on all of this :)

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Yeah, much better, right?
Now hoping that this page will be updated like so. @zxchris

With the code listings on this page, it seems like there's something wrong with the CR/Line feeds.
 
I just did a quick test on a test page here on Itch with code from the ULAplus spec and it shows up normal when creating a code-block.

The only thing that Itch does is remove "empty" lines (ie before the "header:", "basic:" labels, etc.) but that can be easily fixed by putting only a space on those lines.


Indeed, thanks.
Is there any was of cleaning up the online version above?

Hello. Nice to see the ULAplus specs here.
There's an issue with the  formatting of the listings which makes reading them quite hard. Would it be possible to correct this please?

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It seems retro tools don't handle extended ASCII very well. Which is quite ok, I typed an extended ASCII character by accident when creating the folder.

Sorry to have alarmed you for nothing.

Looking forward to checking the game out. And especially to the AY version :)