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Xorboo

9
Posts
7
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A member registered Dec 08, 2014 · View creator page →

Creator of

Recent community posts

As a boardgame/wargame fan - this is just awesome. Mechanics are nice, movement path rendering adds some immersion, and of course the art is really cool. Perhaps could use some polishing here and there, but great submission nonetheless

Ah, i haven't played this style of games for a really long time, that wwas a blast! Good rng addition and neat catchphrases

Ah, the Unity's capsule+cube glasses model, I had this as my model for the first day of the jam too, love it!

Changing numbers add complexity (as it now requires reaction and not just memory), which is nice, but it also becomes somewhat luck-based - sometimes the right block is quite far away to reach in time (well if you are slow :D)

Good old "dodge-the-ball" mechanic, can't go wrong with that :) Easy to expand on given more time, with new mechanics, etc, which is nice. That was a nicely spent 5 minutes, thank you!

Cute visuals, and fun idea. It would be cool have this as a wallpaper, simply watching the blobs run around the megadice :D

Really liked the idea. I'm quite bad at matching the faces quickly, so i was losing on timeout quite quickly though :D

Damn, that felt so SCP-like creepy, really liked that! Kudos for the music change when the "chase" begins. One nitpick - I would probably prefer each key to be present in every dimension, as walking in circles to the same place again and again gets a bit tedious

Gameplay-wise only able to rotate just to one side feels a bit weird, but I really like the art style/shaders

Enjoyed jumping between dices, the mix of the mechanics is clever. Would think about playing with changing fire rate instead of the amount of bullets too. Good job!