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Criteria | Rank | Score* | Raw Score |
Presentation | #803 | 3.778 | 3.778 |
Overall | #858 | 3.506 | 3.506 |
Enjoyment | #986 | 3.296 | 3.296 |
Creativity | #1206 | 3.444 | 3.444 |
Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
A tabletop simulator where pawns casts the dices
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
One of the games that I have enjoyed the most!
Great combat mechanic, I love tactical turn-based combat game !
I could definitely see a full game made like this :)
As a boardgame/wargame fan - this is just awesome. Mechanics are nice, movement path rendering adds some immersion, and of course the art is really cool. Perhaps could use some polishing here and there, but great submission nonetheless
This game's art was really good and the gameplay was really good too !! Presentation was top notch too !! Props to you good job !! :D
Like the others, it took me a little while to understand the controls. Then I really liked the combat system which reminded me of turn-based rpg memories!
Very fun! I like the mixing of random rolling and having to actually aim.
Amazing presentation and juice, like others it took me a second to work out how to use the dice, but using them was good fun. I think I had some really bad RNG on my run through which made it pretty challenging, it took 12 whole action points to down one goblin thanks to a string of 1's, which feels bad on a D12!
Some more luck mitigation would be nice, but that's stuff for post-jam if you did want to continue updating, this is just fantastic for 48 hours. Awesome work.
At the beginning I couldn't figure how to use the dice but once I figured out I found it pretty fun to play. Very cool way to use the dice.
The concept may not be new, but it soo well wrapped in good original desing and visuals, that you don't even notice. After figuring out the mechanics I've really enjoyed playing
This should be one of the winners.
Amazing game ;)
Woow soo fun and beautiful :) contrats
The game looks really cool, but I don't really understand what I have to do. Maybe a tutorial would have been nice.
Very nice game, and I can see potential for expansions and eventually a release :)
It took me a second to figure out that I have to hit enemies with the dice to do damage, but once I did, it was really fun. There's something about hurling many-sided polyhedrals around that makes me happy. Loved the art and the music as well; set up a great atmosphere.
I would have liked to see some more interesting variation in the skills for each character. Other than throw distance and damage variations, they play mostly the same. E.g. maybe an AoE type attack could be a 2d4 rather than 1d8 or whatever, to give more chances of hitting multiple enemies.
Anyway, for a 48-hour game, this looks and plays great. Well done!
love the visuals.
Great looking game! :)
Nice game!
Very big and complex game for a 48h jam, quite impressive! A little bit hard to grasp at the start, but I understand that there was no time for tutorials haha! Either way, I think this is a good game with lots of potential for expansion.