I like the flying mechanic-- but man, that mother bird's strong if she can beat out snakes and hawks, lol.
xvvx
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Very solid, I appreciate the aesthetic. Really nice parallax effect, a few-beat pause after death before GAME OVER prints, good spritework. It's a nice atmosphere, only improvement might be some audio.
Good controls too, like a couple others noted. Responsive, tight, the jumping feels especially good (which I guess is a given, it is the mechanic, haha). Nice game!
This game just reeks polish. Detailed race-track, good menu system (heck, there are even links to all the artists), surprisingly well-done camera with tilt/motion blur (if a little bit too much tilt; and the little "intro" to the track, that's great).
It's pretty fun soaring around-- it feels like the grapple in Xonotic, somewhat. Really, really solid base you have here! With just a bit of tinkering, this'd be excellent. (And judging by a greyed out "multiplayer," you have some cool ambitions, I look forward to it. Or maybe that's just a placeholder, haha)
Fun game in full-on CPP in 3 days-- and with a level editor? That's just impressive.
I really like the glide/parachute mechanic, you get the hang of gliding upward pretty quick, but not so fast that it's easy. That was just clever level design toward the end, too, I love it.
(And, ofc, the soundtrack was a straight jam.)