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A jam submission

Over The CloudsView game page

Use your glider to platform to victory
Submitted by saustin — 32 minutes, 53 seconds before the deadline
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Over The Clouds's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#83.2483.750
Mood#132.9593.417
Overall#153.0313.500
Fun#152.8153.250
Theme#173.3203.833
Humor#181.8762.167
Graphics/Art#212.3822.750

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Source code repository
https://github.com/saustin-dev/openjam2020

Tools used
Open Source
- gcc/g++
- gdb
- SDL2
- Geany
- Ubuntu
- Musescore
- Audacity
- Pinta
- GIMP
Other
- Ableton Live

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Comments

Submitted

Fun game in full-on CPP in 3 days-- and with a level editor? That's just impressive.

I really like the glide/parachute mechanic, you get the hang of gliding upward pretty quick, but not so fast that it's easy. That was just clever level design toward the end, too, I love it.

(And, ofc, the soundtrack was a straight jam.)

Submitted

Yeah the physics are a bit wonky, but since you made it on hard mode (SDL instead of an actual engine that does physics for you) it's actually really impressive. I liked the level design and the story (and honestly the music goes without saying). Nice work!

Developer

Thanks, glad you liked it!

Submitted
Deleted post
Developer(+1)

Thanks! Yeah, I wish I had more time to test and polish up the movement. Getting rid of horizontal velocity when hitting a wall was intentional to keep you from going in but thinking about it more it shouldn't be necessary with the way I ended up handling collision. I'll keep that in mind for my next project so thanks for mentioning it!

Submitted

I wish there was a bit more story to the game. I'm not sure what I was meant to understand. Also, I think tightening up the collisions would be a big plus.  However, I really enjoy the idea of exploring a mysterious set of floating islands.

Unrelated to the game, I can't seem to get the tile map editor to run on Windows 10.

Developer(+1)

Yeah, implementing the game itself ended up taking longer than I planned for so I didn't end up getting to develop any story beyond the premise that I started with. I tried to run the map editor myself and I got the same issue, it just opens a white screen and then closes? There weren't any errors in the console so I wonder what it could be. I'll have to look into that because I was planning on reusing the tile editor for later projects. Thanks for telling me!

Submitted

The music was great I really liked the mood of it, it went well with this sense of mystery.

The collision were a bit of a disappointment though, it would have been so much better with a smaller collision box.

Well done doing it in sdl though, it is much harder than using an engine where everything is already done for you.

Developer(+1)

Thanks! As for the collision, it ended up being so big because I used the same image/hitbox size for all sprites, which meant due to the sliding being wide the hitbox was always wide. I probably should have made the hitbox a function of the current player state instead.

While I do like SDL, seeing all the cool games people made using Godot in this jam got me to download and give it a try. I've avoided engines because they seem daunting but I might try to learn it and use it the next time I participate in a jam.

Submitted

Hey, the tiles you used on the last half of the game were SO SO megaman... That is my FAVORITE platformer, i finished is and was very pleased with the tiles aesthetic! (a la metal man or crash man)

Developer(+1)

Yeah I really liked that tileset! I think that style fit well with the rest of the game too since I took some inspiration from megaman for the sliding mechanic.

Submitted

So I ended up getting lost too many times and giving up.
The soundtrack to this game is wonderful, though. You're a very talented composer.

Developer

Thanks for giving it a try. Glad to hear the soundtrack turned out well, thanks!

Submitted

Amazing. So much fun, and such a sense of discovery.

You might want to mention in the README that -std=c++11 is also required to compile on older systems.

Developer(+1)

Thanks so much for the feedback, glad you enjoyed it! I've updated the README so thanks for the heads up.