Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

xypine

19
Posts
5
Followers
5
Following
A member registered Jul 30, 2019 · View creator page →

Creator of

Recent community posts

You might want to consider putting your files in a zip file in the future to make it easier for people to download them ;)

Also maybe some instructions on how to run it; installing python, pygame and running the game.

As for the actual game, it’s quite nice and playable!

Great suggestion!

I’ll try to reproduce and fix the bug on my end with this info. Thank you for your time and the report in the first place!

Thank you so much for bringing this up, I absolutely don’t want to cause anyone a seizure. Could you describe what kind of setup you are using?

(1 edit)

Follows the specs very well (The filesize is tiny, what did you use to create this?). I like the simplicity. The level design is good, but a tad too easy.

5/5 from me.

Edit: Runs perfectly on linux.

Very simple, coherent and well designed. Visuals are clear and the animations look nice. Puzzles are genuinely fun. I have a minor nitpick though: on some levels where moving stuff exists on both dimensions, it would be better if the inactive dimension would pause, as currently keeping track of the movement of spikes you don’t even see can prove quite hard.

Still, very well put together.

(1 edit)

Very hard indeed. While I think this is a bit too hard, some thought has clearly been put into level design. While the aesthetics are very clear and pleasingly simple, the resolution doesn’t exactly match the theme.

Quite nice. 3,5/5 Overall

Glad you liked it :D

Thanks! :)

Actually feels quite polished! Love the music :D

Thanks! :D

Thanks!

Quite literal interpretation of the theme, I love the art!

Please see the project page for the hotfix - if you want

ouch

Thanks! :)

(1 edit)

Basically (if the code is working fine) you can dash into any type, but you need at least one spare tile between your destination and the nearest alerted enemy as any enemy closer than that will kill you as soon as it gets a chance. Glad you had good time at all and thanks for the feedback :)