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Yahzi Coyote

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A member registered Apr 15, 2020 · View creator page →

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I have to say, the truck icon is my favorite. :D

I'm thrilled you're finding it useful. I do apologize for the rivers not actually connecting; I never did quite find that bug. You can actually edit the rivers if you want, but I've never found it worth the time.

My original goal was to have the map zoom in to the 5'x5' tactical level, but then I remembered I have a day job. :D

West Marches was always my goal, but I've been running a fairly traditional campaign. My players decided to move a domain square over, and now I'm struggling to flesh out the dragon that lives there (I write everything up and put on-line as adventure supplements). Having all the kingdoms laid out gives me a framework to invent the politics, which admittedly the players don't care so much about. Yet. :D

Sounds cool! Did you also redo all the encounters? Although, unfortunately, there's not much you can do for the kingdoms.

Glad to know someone found it fun. I'm still running the D&D campaign I started in it, 2 years ago.

Not sure what you mean? I don't have any issue like that. There shouldn't ever be a "close program" pop up; there's nothing for the program to respond to.

Can you describe what you're doing or what your set-up is?

Visual Studio with WPF. It made me kinda hate WPF... :D

I've been running a D&D game off of it for the last two years. So you can see it in action at my blog.

No, it just creates things for a tabletop session. You still need a DM to interpret everything. On the other hand it uses procedural rules to create kingdoms instead of pure randomness, so you don't get silly stuff like 11th level wizards in small villages.

If you are just trying to move around inside a single map, try using smaller icons (it's one of the options in the top left pane). That way you can see the whole map at once.

It would be more comfortable if you could pan and scroll to adjacent maps, instead of only zooming up and then down in a different square. However, that's a lot of programming. :)

Procedurally generated continental maps with monsters and kingdoms for use in tabletop D&D games. Kingdom details include the number and levels of each class in the kingdom, local guilds, trade goods, heirloom magic items, and more.

The screenshot is part of the world I've been running my campaign in for the last two years (you can read the recap on http://mcplanck.blogspot.com/). All of the politics and adventures were inspired by the generator.

You can literally push a button, click twice to zoom in, and start running a game, knowing that no matter which random direction your players decide to go you'll have something ready. And it's easy to edit if you want to change the encounters or just erase them  as your players clear out the local area to build their castle.


https://yahzi-coyote.itch.io/sandbox-world-generator