Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
0

Tool - Sandbox World Generator for D&D 3.5

A topic by Yahzi Coyote created Apr 16, 2020 Views: 908 Replies: 4
Viewing posts 1 to 2

Procedurally generated continental maps with monsters and kingdoms for use in tabletop D&D games. Kingdom details include the number and levels of each class in the kingdom, local guilds, trade goods, heirloom magic items, and more.

The screenshot is part of the world I've been running my campaign in for the last two years (you can read the recap on http://mcplanck.blogspot.com/). All of the politics and adventures were inspired by the generator.

You can literally push a button, click twice to zoom in, and start running a game, knowing that no matter which random direction your players decide to go you'll have something ready. And it's easy to edit if you want to change the encounters or just erase them  as your players clear out the local area to build their castle.


https://yahzi-coyote.itch.io/sandbox-world-generator

I've just commented in your post! But i came here to give my feedback:

1- I didn't get if you can actually play and explore the map, or it is just a tool for creating continents (which is great enough).

2- I thought it would be more comfortable if you could move around the map clicking on it and moving the mouse, instead of scrolling with the bars.

No, it just creates things for a tabletop session. You still need a DM to interpret everything. On the other hand it uses procedural rules to create kingdoms instead of pure randomness, so you don't get silly stuff like 11th level wizards in small villages.

If you are just trying to move around inside a single map, try using smaller icons (it's one of the options in the top left pane). That way you can see the whole map at once.

It would be more comfortable if you could pan and scroll to adjacent maps, instead of only zooming up and then down in a different square. However, that's a lot of programming. :)

I guess it is. In which lenguaje did you code it?

Visual Studio with WPF. It made me kinda hate WPF... :D