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Yaquitus

14
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A member registered Aug 03, 2019 · View creator page →

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I did some digging and found their github: https://github.com/ruccho

Here's another one of their games that's on a Japanese website: https://unityroom.com/games/colonies

Yeah, I think so too. It's a shame they didn't post any socials to their other accounts. I would love to see their other projects.

I love the aesthetics and vibes of the game! I really wish there were more video games that would provide this experience.

Nice game! ゆびゆび楽しい!

Yeah sure, I should've been more descriptive. Here's two images with the error occurring each with a short description attached: https://imgur.com/a/e09TOSo

Mine keeps on crashing when I join or host :( . I'm running windows 10 btw 

On the browser version I can still see the mouse on screen. And i'm prevented from turning 360 degrees because of it.

Also nice game, I feel like it would be good if you gave the player more direction as I was a bit lost as to what to do in the beginning. And I feel like having to switch wands to pick up reloads didn't really add anything to the gameplay (I just found myself doing a full rotation of my scrolling wheel just to pick up the reloads)

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Clever concept, I've never seen this done before. Also I would recommend extending the platforms a bit more. In the first level I fell off the map from the platform that had the door on it and had to repeat it which was a bit tedious due to the dice rng.

Nice game! The music coming out from that dude was only playing from the right side of my headphone.

xD nice game. The dialogue gave me a good laugh

ayy that's pretty neat.

Awesome game man. Hurrah for the Touhou fandom!

Did you use an engine for this or was this just made using JavaScript?

Near the end of the jam I actually found what was causing the bug, the source was how I programmed by WebGL shaders and not the CSS. Essentially I had a 100x20 image rendered on a 100x100 object. Although the image width and object width were the same, the heights were different. This caused my image which was shorter than my object to be stretched by along the y axis by 5 times to fill the object. Thus I had elongated sprites.

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It doesn't work unfortunately. There were just too many problems with the front-end. Somehow rendering 4 sprites used 50% of my CPU, my sprites were elongated when drawn and a few others, and to fix them would require me to understand the cryptic and spare WebGL documentation. :(