I did some digging and found their github: https://github.com/ruccho
Here's another one of their games that's on a Japanese website: https://unityroom.com/games/colonies
I did some digging and found their github: https://github.com/ruccho
Here's another one of their games that's on a Japanese website: https://unityroom.com/games/colonies
Yeah sure, I should've been more descriptive. Here's two images with the error occurring each with a short description attached: https://imgur.com/a/e09TOSo
On the browser version I can still see the mouse on screen. And i'm prevented from turning 360 degrees because of it.
Also nice game, I feel like it would be good if you gave the player more direction as I was a bit lost as to what to do in the beginning. And I feel like having to switch wands to pick up reloads didn't really add anything to the gameplay (I just found myself doing a full rotation of my scrolling wheel just to pick up the reloads)
Near the end of the jam I actually found what was causing the bug, the source was how I programmed by WebGL shaders and not the CSS. Essentially I had a 100x20 image rendered on a 100x100 object. Although the image width and object width were the same, the heights were different. This caused my image which was shorter than my object to be stretched by along the y axis by 5 times to fill the object. Thus I had elongated sprites.