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A jam submission

The Shadowed RuneView game page

Discover the secrets of the Forbidden Tower
Submitted by Javifugitivo (@javifugitivo) — 2 minutes, 27 seconds before the deadline
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The Shadowed Rune's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#13.8753.875
Innovation#14.1674.167
Audio#14.1674.167
Overall#13.9443.944
Replayability#23.5003.500
Visuals#24.1254.125
Theme#33.8333.833

Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

(+2)

The sound is quite good and well selected. The mechanics are fun. There are some small problems when shooting very near the objects and some tile ordering issues (specially in the small holes).

Enhancing the camera a bit more by making it a bit smoother and moving ahead the moving direction would make the user experience quite better.

Developer

Thanks for your feedback! I will try to improve the game after the jam ^^

(+2)

Muy original la verdad. La idea de ir cogiendo la magia de diferentes elementos de la pantalla mola mucho y tiene un acabado sorprendente para ser un juego de una game jam. Espero que lo continues. Como pegas, el tener que estar quieto para cambiar la magia actual no me termina de convencer y el UI está muy pegado a la pantalla y al no iniciarse full screen se corta por defecto. Los enemigos deberían ponerse de color o tener una barra de vida para interpretar que han sufrido daño porque a veces no sabes si son varios enemigos en el mismo sitio o que tienen demasiada vida. Buen trabajo.

Developer

¡Muchas gracias por tu feedback! Estoy ya trabajando en mejorar la movilidad del personaje para que pueda hacer acciones en movimiento, como  atacar o actualizar los hechizos. ¡Apunto el resto de sugerencias!

(+1)

Está muy completo y la mecánica principal de las runas es muy interesante y entretenida. Lo único que creo es que el esquivar no termina de encajar en el conjunto del juego. Quitando eso está tremendo.

Developer

¡Muchas gracias por tu feedback! Revisaré el tema de la esquiva para hacer que encaje mejor con el conjunto.

(+1)

Juego muy divertido. Me gusta poder combinar energías, lo cual hace los combates dinámicos con la ayuda del dodge. La ambientación encaja muy bien y dan un gran acabado junto al apartado sonoro. Merece la pena probarlo!

Developer

¡Muchas gracias! Me alegro que te haya gustado, ahora a seguir mejorándolo ;-)

(+1)

excellent sound and art work. Interesting concept with the combining of elements. Full disclosure only played about 3-5 minutes. No real hook for wanting to keep playing. I see there is an XP system but failed to understand what it accomplishes, maybe i didn't level up in time. Got kind of bored after walking around the dungeon, combined some elements, killed probably 50 of the brown and red blobs. Expected some progression from the xp or whatever. Seems like it would be an interesting game, perhaps I didn't give it enough time. but also wish some progression was brought to my attention sooner.

Developer

Thanks for playing it even if it was only for a short time! The current experience progression is for getting more life, attack or speed. With crystals you can buy more slots for runes and get up to 10 slots to combine elements. I hope you enjoy the game in the future if you give it another chance, thanks again!

(2 edits) (+1)

Want to feel like the last airbender with all the elements? Give this game a try ;)

Developer

Do you want to be the avatar too? There can be only one...

(+1)

Great Game!

Developer(+1)

I'm glad you liked it!

Submitted(+1)

The turrets seem to take damage, but I can't bring them down. I guess that was intentional? I really enjoyed the voice acting and the music. Generally, the content looks very nice.

Not so sure about the gameplay, I don't think I ever needed to roll. And the floor panels "on fire" seem a bit to obvious. But the magic system is a very cool idea. Its used to increase damage, but it could be used to unlock doors. I think you wanted to aim for that direction, given the fact that you can remove the runes.

Developer

Thanks for your feedback! To destroy the turrets, first you have to burn the roots with fire, then you can destroy them with earth magic.

Submitted (1 edit) (+1)

My initial thoughts

I really like the opening image

I wish the whole game was voice acted!

I think you set the ratio wrong on itch, i was missing a bunch of ui until I zoomed out a bunch

I was disappointed that I couldn't break the pots by rolling into them, but then shooting them breaks them so you have been redeemed

I think interact with objects should be a different key than left mouse

I don't think I like the "remove all spells" button. Imo, if you think it needs to be in, maybe make is so it needs to be held

I think either there needs to be far fewer of each element in the world, they need to each have an individual number of uses, or they need to have a max range. as is, I'm spoiled for choice. Maybe it's just because it's the first level though.

If you stand where a pot was after you break it, it breaks all the pathfinding. 

The goo enemies are not fun to fight on their own. They are the only thing I've seen 20~ minutes in aside from the turret that I don't think I could kill, some variety with monsters that shoot projectiles or dash or anything would go a long way

Earth spell sound is horrible

I think your upgrade system needs a bit more work. Flat linear improvements are fine sometimes, but the gameplay loop isn't compelling enough to make that quite enough imo

enemies have too much health, and there are too many of them with how unfun they are to fight. I've only taken damage ups, with one speed upgrade, and it is a slog to kill the hordes now

I've stopped gaining exp, I don't know if this is intentional

I also I think I lost all my book power ups when I went into the boss fight, but I'm not 100% sure.

the boss fight was a very nice change. I think you should have it start the second phase a lot sooner. phase 1 is very easy to manage.

Overall, A very strong start! keep at it!

Make the kids do more art!

Developer(+1)

-First of all, thank you for playing "The Shadowed Rune" so soon! And above all, I appreciate this fantastic feedback, which will undoubtedly help me make the game a thousand times better in a "post-jam" version. The last hours before the submission were very stressful, and I couldn't solve all the problems I found or balance the game properly, but that's how jams go.

Regarding the Itch.io aspect ratio, I didn't have time to adjust it; the best option is to put the browser in fullscreen mode (Chrome F11).

The idea of being able to break pots by rolling through them seems amazing, thank you!

The issue of interacting with another button is something I have in mind. Perhaps switching between runes with the W and R keys and leaving the E key to interact.

The button to remove "runes" is necessary to delete runes and be able to change them all; otherwise, it would be impossible to make more complex combinations with more slots. Implementing the hold-down feature is something I didn't have time for, but I'm considering it.

Regarding the structure of the first level, I think you're right; I didn't have time to design it properly, and the scale is too large, with too many elements and many enemies. I think it would be better to work with small, more controlled phases with random elements.

I found the pot bug and pathfinding issue 10 minutes before the submission, and I didn't have time to fix them. Also, enemies were supposed to drop crystals to increase your rune slots...

The experience cap is intentional; I limited the Jam experience to 4 level-ups until I change the system to one that allows for up to 100 levels, for example...

Thank you again! I hope you'll play the Post-Jam version and I can provide you with a better experience.