On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Yara

14
Posts
1
Followers
1
Following
A member registered Aug 22, 2020 · View creator page →

Creator of

Recent community posts

Es interesante el concepto de ir a ciegas en todo el juego, pero se siente como una dificultad artificial excesiva, al menos de la forma en la que está implementada actualmente.

El poder de ampliación del rango de vista es muy corto y súbito para hacer sentido de lo que vez en el corto periodo, y menos aún por el costo que tiene en la barra azul. Una animación del efecto al ampliarse y achicarse el rango haría más utilizable el poder.

También, en el segundo nivel es imposible dispararle de vuelta a los enemigos en gran parte del nivel, donde uno se debe limitar a esquivar. Esto no es necesariamente malo, ya que añade una dinámica de cambio de objetivos dentro del mismo nivel.

Por último en las críticas negativas, rara vez he visto en un shmup donde el personaje mantiene inercia al moverse, por lo que es algo incómodo maniobrarlo.

Más allá de eso, es interesante el universo que va creando el diálogo al pasar cada nivel, y me gustó mucho el sprite del tercer jefe.

Espero que el juego siga mejorando y extendiéndose.

Cool game!

At times though, the enemies’ shots would just snipe me and the shots would even spin. Maybe you mixed local and global coords in a function somewhere?

Besides that it’s pretty good! I’ve already said this on Discord, but I’ve never seen lances on spaceships before. Good job!

I can’t say it wasn’t a big inspiration because it was. Thanks!

(1 edit)

That’s absolutely not supposed to happen, lol. I’m glad you liked it!

Thanks! I could try to make a build for Android, but the addon I used to generate the terrain doesn’t support GLES2, and I’ve read that GLES3 doesn’t work so well on mobile. I’ll see if it works anyway.

Thanks for the feedback! I have no excuse for how the camera controls, it was an experiment and I didn’t change it on time.

(2 edits)

List of known bugs that are absolutely not features:

  • If you go backwards fast enough, the camera will clip to the ball, and show it’s cubic core.
  • You can break free from the giant chains if you ram against them fast enough.
  • The brake action doesn’t work as planned, it should be way more forceful. But it still does something.
  • Debug text was not hidden/removed from the tutorial scene. (lol)
  • Loading the main level will cause the game to hang for a bit. This happens because the initial code that places the objects around the map is at best O(n*(n-1)) and doesn’t do anything to not block the main process. My bad.
  • The little particles that spawn around the player should fade in and out, and have a color gradient to do so, but they don’t work for some reason smh.

Thanks!

The control hints were such a chore to make, butt that’s because it was the first time I touched a control node besides Label.

I’ve already rated your game!, it was fun.

Thank you! The bass changing tempo when the enemies detect you was a random thing we decided to add. We're glad that you liked it.

About the enemies chasing you, if you get far enough of their sight (that is, this area)


They will go to the last position they saw you, and if 5 seconds passes after they lost you, they will return to roam around the level. They are faster than your walking speed, but running will get them off you.

Cheers!

Thank you! Already rated yours, good luck!

I really liked it! I must admit that I tried way too many times to jump the broken bridge before attending to the dog's calls...

Thank you! The mama's dog hitbox was just a little bit to big and got detected before the cage area sometimes. Totally not intentional, but could've been.

(3 edits)

Yeah the game doesn't really tell you what to do. The puppies just follow mama dog in a straight path as I didn't know how to use the navmesh until the last day where I added the guards :P.

Also, you don't need to deliver the dogs to the exit, as I couldn't get the trigger area to detect the dog, so you can just speedrun it by opening all the cages and running to the exit. Lets just say the dogs get out by themselves afterwards ;)

(1 edit)

I forgot to add that you can rotate the camera with the left and right arrow keys!

EDIT: ALSO if you press Ctrl or L-L1 you can make the pups hide behind their mother