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World Recycling Service's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #26 | 2.772 | 3.250 |
Originality | #33 | 2.665 | 3.125 |
Audio | #35 | 2.558 | 3.000 |
Overall | #37 | 2.576 | 3.021 |
Graphics | #39 | 2.772 | 3.250 |
Fun | #41 | 2.452 | 2.875 |
Controls | #42 | 2.239 | 2.625 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
3.2.2
Source
Yes: https://github.com/jvicu2001/GWJ-25/ (warning, not pretty)
Game Description
Move around a portion of a world that has already met it's end to collect materials to build another one. Share your best time! Gamepad recommended
Discord Username
Yaranaika-san#0001 ,Lil0#3788
Participation Level (GWJ only)
2
Participation Level across all Jams
2
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Comments
Yeah, good game, i felt the ball a bit hard to control sometimes, the concept is cool, it reminds me to Katamari Damacy. The low-poly art is good.
The low poly art and textures look great, the idea is interesting reminds me of katamari
I can’t say it wasn’t a big inspiration because it was. Thanks!
Very fun and cool game! The only thing is that when I entered the main level one time, I fell straight through it all the way to some chains at the bottom, and when I was there, I could barely move and I had to quit it and reopen it to be able to restart because I didn't seem to go back to the menu. But apart from that, I really enjoyed the game!
That’s absolutely not supposed to happen, lol. I’m glad you liked it!
Fun game :) I agree with one of the other commenters about enabling camera rotation without having to right click. I didn't quite understand why I was eating trees and houses until I went back and re-read the description! Would be cool if you could play this on mobile and move the device to control the ball.
Thanks! I could try to make a build for Android, but the addon I used to generate the terrain doesn’t support GLES2, and I’ve read that GLES3 doesn’t work so well on mobile. I’ll see if it works anyway.
That was fun! One time i hit a tree in full speed and was catapulted across the whole map almost directly into the vulcano (maybe make the ball less bouncy or gravity higher?). I would have also made the camera rotation enabled all the time, not just when pressing the right mouse button. Other than that, great game ;)
Thanks for the feedback! I have no excuse for how the camera controls, it was an experiment and I didn’t change it on time.
List of known bugs that are absolutely not features:
and show it’s cubic core.