Wasn't able to play this myself, but observed enough to have a point of view. Loved the look and feeling of the game bringing lots of senses to life and true to how one might experience fishing - nicely linked to Worlds' existing input mechanics. Would be cool to combine the input mechanics of this (and the with the a bunch of the gameplay, progression, collection mechanics used in some of the other submissions.
yasinjensen
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This type of input mechanic (requiring a high level of coordination across hands and requiring inverse coordination) stresses me out too much, wearing me down in the medium/long-run. That said, lots of gems in this game, especially progression related, power-ups, etc that were wonderful motivational mechanics to want to keep going, power-up and beat the levels. Ton of potential and would love to see lots of elements incorporated to Worlds fishing. Cute graphics added to the enjoyability.
Cool job getting this much complexity into the game within the timeframe. Particularly liked the incorporation of collectivity, different fish, as well as types of environments to fish in that changes the dynamic of fishing and keeps the player motivated to want to fish more. Definitely some cool aspects that could make its way into Worlds.
It was certainly interesting mechanics adding the element of a rhythm input to catch the fish, however, my perspective is that it's perhaps a bit too far from the way in which players in Worlds expect to control their character and the type of skillset required of them to succeed with a game loop.
Really liked the proximity logic built into the interaction between fishes and hook! And giving players a choice of how they fish, and what fish they're going for. Potential for more exploration here that fits nicely with the exploration and open-choice direction of Worlds.
Overall, very cool ideas and great job at getting so much of it in.
Much appreciate the feedback and great to hear you had fun with it. Unfortunately we didn't get so far in the two-day limit we had given ourselves to evolve it to include a highscore feature. Would've loved to go further and implement combos as well as make this work for mobile that would've fit well for slicing.
Loved playing this! Probably my favourite as I'm biased towards platformers! Was also impressed by the size of the map and loved the storyline and how the map evolved as new elements were uncovered! Great "danger" elements included and integration of mechanics needed to be used to navigate through them! Made this a lot of fun! Would've definitely been great with a bit more hints, but lots of potential for further development - would love to play this on console or mobile.
Great little game that I really enjoyed! Love this type of arcade-style game - agree on balance as it could be a bit frustrating getting through levels early levels even (find the right level-difficulty build-up), however, so much potential to further develop this little gem! Can imagine what this would sound like with sound and music Well done!!
Thoroughly enjoyed this game! Whilst it took me longer than I expected to get the hang of the gameplay, I found myself very intrigued to repeat the gameloop, learning new things along the way - similar to @poliasgames, I didn't realize I could move things around until I accidentally right-clicked. After learning a few "hidden" mechanics like this, game play improved immensely for me.
Great job in packing this level of game logic and game play into such a little game!