I had a lot of fun with this one! I do agree with the sentiment that the attacks maybe needed a bit bigger range though. I felt like I was constantly missing, though maybe that says more something about my skills lol.
Yellow Prince Games
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A haunting experience. As the timer counted down I found myself trying to click through faster and faster, trying to read as quickly as possible. It was an interesting experience having this very slice of life story with the dread building up. I did find a bit of the dialog, specifically around Mo and Arhan to be a bit repetitive, which was slightly frustrating with the timer counting down; however, generally I thought the story was strong. The ending was evocative.
I really enjoyed the story and how you presented it! It was fun to explore the different routes and outcomes. The thumbnail art is also some of my favorite for this jam!
I would suggest flashing the pictures in the ambulance route on screen for just a bit longer, it's hard to see them at the current speed.
Great job!
I liked the sprites and backgrounds in the game! However, the humor wasn't quite my speed and I felt like I had no say in the romance route that I went down which felt odd for a visual novel. In some regard, I'm not even sure if I finished the game? Since I was kicked back out to the main menu and the story seemed to restart without much change.
I think you've got a good base, but I'd recommend giving the player more agency in how the story shapes. Additionally, I recommend going through and syncing up the writing style. Having a statement with a nameplate one sentence and then an "x says,...." the next is a bit jarring.
Keep up the good work!
Fun game with an intriguing mystery! I enjoyed playing it a lot. The art and design were really solid. However, I do have a few notes. The text is difficult to read on the choices unless they're highlighted, I would consider changing it from grey. There was at least one instance where I didn't get the stress/suspicion listed (I believe this was the investigating the footprints). Finally, when I got to assign three points into attributes and then the checks were all four or higher, I did get a bit confused as to what specifically was going on with the checks? I think the system is a bit unclear.
Also, not a critique (since I used this method too in my build lol) but just a heads up, it looks like you left your 'jump to a specific day for testing' menu in the build. I'm not sure if you meant to or not!
Great demo! A good proof of concept with really great character designs and voicing. I'm impressed with your ability to get a rhythm game set up in Ren'Py!
That being said, as a person who is not great at rhythm games, I did see the Try Again screen a couple of times and the fact that it seem to kick you back to the start of the story did not feel great. (I thought when I messed up on the guessing witch vs princess it put me right back there, so I'm not sure if something else happened or what). Also your confirmation screen after try again seems switched with Yes putting you back on the main menu and No repeating the game.
I'm excited to see where you guys take this!