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yemsan011234

3
Posts
39
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A member registered Feb 08, 2023

Recent community posts

  1. I agree with the others, either just a short animation that is playing while you're talking with Cowza when you get overloaded, or if it's long skippable after the first time.
  2. I think the length of the level is good, if you're worried about the length of the game I think making more zones would be better. 
  3. I think it looks good! I really liked the Dryad scene. I would like to see a bit more back and forth dialogue between the dryad and Miranda to add to the playing they're supposed to be doing.
  4. I think those were fun little additions, especially cowza showing her power at the end there. 

For the Dryad  zone: 

If you don't already have anything in mind. I think to better tie in the Dryads with the science portion you could have the chase event have a switch that sets after you save the girl/beat the zone. So that when you return to the dryad area, they could be sitting around, or offer to help you with your research leading to a similar ending scene as the losing animation. That could allow for it to be a nonloss event after the main goals are reached in the zone and easier on players to gather the Dryad seeds, or for replayability (different reason why you're chased through the scene after completion) 


All in all I think this is a fun game and I can't wait to see more!

(1 edit)

I've been loving the game so far!

I did find a bug incase you weren't aware of it yet on v1.11. If you trigger two dialogues without clicking the prompt, it soft locks you from being able to respond to either of them. The one that I triggered this was with the "are there any fish down here?" question and the "I found something of value" items.
Once I got the dialogue for the fish, I clicked over to the items without clicking Y or N, once it started typing again for the item dialogue the game made both Y and N inactive buttons. Moving to other items or trying to retrigger the fish dialogue does not resolve the inactive Y and N buttons.

edit: It looks like the dialogue to finish the level back at the pod from the starting room will reset the Y and N buttons without having to restart the level.

I found a bug for both modes. If you hit 'finish drink' with only the wrong ingredients, and the glass is not completely filled; then the order vanishes without refreshing the cup. This prevents you from passing the order without completely filling the glass or redoing the order. On more complex orders it can prevent you from knowing the order, and having the accept the ruined order. (don't ask me how bad I am at this game that I found this. lol)


If anyone runs into this right now, the easy solution is to make sure your glass is full and then hit finish order again. It only doesn't let you complete the order if the drink isn't filled to a certain point, even if the ingredients are incorrect.