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YetiCraver

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A member registered Oct 15, 2018 · View creator page →

Creator of

Recent community posts

Oh, little off on my part.  Still a good game for 48 hours!

Lol, I guess I did not make the best crosshair, and the duct tape was supposed to be another step but i ran out of time.  Thanks for playing even though it is not the clearest game.

The game is small, but the cube people is nice and it has music.  Great job for 48 hours.  Check this out for keeping the music going between scenes: https://docs.unity3d.com/ScriptReference/Object.DontDestroyOnLoad.html?_ga=2.79084052.1250397364.1592327427-1746761473.1588391442

I don't know what to say, sad ending, yet good writing.

I did not expect that to be so funny; nice job with the writing.

Lol gave me a good laugh.  Wish the speed ups were interspersed with the game getting harder.

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I love how you used your theme to make a home for the bacteria that they need to leave.  Just a couple of changes like not using the escape button to get out of the lock in the first room if it is on webgl, and fixing the music to constantly play instead of restarting every time you move.  Look into this for the music: https://docs.unity3d.com/ScriptReference/Object.DontDestroyOnLoad.html?_ga=2.79084052.1250397364.1592327427-1746761473.1588391442 

I love how you interpreted the game! Soundtrack is great, and it changes if you are underwater.  Great work for only 48 hours!

I am evolving my omelet flipping skills to flip it so fast you can't even see it flip.  I wish there was some fire you could see from the burners.

Nice, I had several bugs with the pick up system I used.  I know that you can reach objects on the floor, but I don't know why it does not work all the time.  I wish I had time for the instructions as I think that would have added a lot to the feel of the game.  Thanks for the feedback!

xD just make sure that subscribers does not exceed total clicks and maybe add something that tells you how much more you have to write to get a upgrade

Yeah, I learned a lot about smoke bombs and making games in 3D from the jam! Great idea xD

The game page contains more instructions on what to do!

Lol I love this interpretation

https://www.wikihow.com/Make-a-Ninja-Impact-Smoke-Bomb

This might be interesting!

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lol

You monster!

If you are playing on windows you download the file right click and extract all.  Then you go into the folder you extracted to and find stickwithit.exe (.exe meaning executable).  Running this file should bring you to a window saying that it may be dangerous.  If you wish to play press continue anyways and it should start from there. Enjoy or watch others enjoy for you!

10 minutes in and FUCK OFF

Interesting game you got here.  Wish that the game saved when you go to main menu and spawning blocks was faster and less clunky.

Thanks for the idea to make it available for mobile devices.  I will add that and some more features and polish before moving on to the next project!

The WebGL build does not work. Try uploading a compressed file.

Good concept.  Wish there was not a giant block of text when you press play and the instructions where more visual.  Music, on the other hand, was amazing.

Thank you for pointing that out I am new to WebGL and I will try to get it fixed soon.

Retro Space Ball community · Created a new topic Volume

Game looks amazing!  I would love to see more settings including a slide bar to change the volume of the game.  This already looks like a great game though. Keep up the good work.