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yevatirabyan (aka lost.monster)

19
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1
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A member registered Aug 13, 2024 · View creator page →

Creator of

Recent community posts

no, i guess

the game turned out to be very interesting, variable! i really enjoyed playing it, it's really fun, so you accomplished your goal! great job!

I absolutely loved the style of the game, the main character is just delightfully cute, but I was a bit confused by the goal of the game... that is, I didn't understand it. maybe I missed something, but it seems to me that the game doesn't give much hint on what to do after the tutorial, how to pick up and drop objects. it would be easier if you could use E to read what and how to do more.

music, visuals - everything is great! I just wish there was a moment with an explanation of what's next.

strength and inspiration for further development!

I got a lot of pleasure from the visuals, it amazes with the atmosphere from the first second of the game, and the sound effects are simply at the highest level, thanks to which the atmosphere also increases several times. a little confusion was added by the red line in the upper corner, it was not immediately clear that this is HP. I suppose it can be designated with something, although after the first hit it becomes clear what it is.

another question raised questions about killing mages... how to do it? I only got the part where my hero died.

overall, the game left only the best impressions. but I could not get to the end. maybe I'll try again.

good luck in developing!

I am a simple person, I see cats - I open it and play. and I definitely don't regret it, this game is very good!

I played all the levels, tried to win at least silver everywhere. the E button confused me a bit, it seemed to have no effect. otherwise, I liked everything - the visuals, the music, the theme and the cute cat that ran the marathon!

good luck with further development, you make very interesting and bright games!

I didn't think I would like it so much, but as I played I got into it and started enjoying it! it was missing a bit of a tutorial, at the beginning everything was beautifully shown, what to click on, why, but it was visually difficult to imagine the mechanics and the goal of the game until the toy fell into my hands and I made a couple of mistakes. it was also missing a bit of an explanation of what this or that improvement affects.

overall, everything else is great! beautiful visuals and a pleasant audio track - I liked it! good luck with the improvements!

never seen a game like this before but i really liked it! so many options, such an interesting art style! the game is really interesting, calming and entertaining, which is what games should do!

i don't even know how to improve the game - it's already great! great job!

 the game has beautiful visuals, nice music and a lot of potential, but the developer should reconsider the calculations of the speed of threat appearance and accumulation of charges for a strike. maybe I played it wrong, but sometimes enemies appear right next to you, so you do not have time to hit them, and sometimes there are so many of them, and so few charges that it is impossible to shoot. and this is on the first levels! the player still needs time to get used to the mechanics, before he has to do the calculations to save charges and calculate when and how to use them.

I hope my comment will help make the game better! good luck with the development!

despite some difficulties with passing (jumps are more usual when pressing the W button, if to the right and left I move on A and D), I liked the game. interesting mechanics, beautiful visuals, not boring music. you just have a recipe for a great game!

good luck in developing and upgrading the game!

in fact, despite the fact that the first minute I didn't really understand whether I was playing correctly, I liked the game. it has room for growth and it is interesting, only at the very beginning it lacked some help in understanding whether I was putting the parcels in the right order or not (for example, the first errors could be displayed as a flashing light or a message). also the second level makes a big jump in speed, which more than interesting, makes the game difficult to pass.

overall I really liked the game. good design, great music, great idea. good luck with development!

simple game, interesting and fun in the first minutes, but without additional mechanics or more difficult levels it becomes more and more boring until you let the rackets knock you down, taking away lives, and with a clear conscience close the game.

in fact, I liked a lot of things in the game, like the music, the design, the idea. I think after a few updates it will be just a great game! good luck with the implementation!

I think I pissed off that guy who is supposedly a dreamcore deity and got kicked out of the game. still, I think I have my opinion.

I really liked the style of the game. I really liked the music. I really liked the color palette. and I love the puzzle where you have to figure out a path without seeing the road, only to realize that the road was there all along. it makes so much sense, at least to me, that I almost teared up.

great game! good luck with the improvements (sometimes it was completely unclear what game wanted from me) and the release!

it was quite fascinating! I finished it in almost two minutes, I really liked it!

At first it was hard to figure out how exactly to play (not in terms of what keys to press, but when and for what), but I quickly got into it. The game is dynamic, sometimes difficult. I really liked the animation of losing, when the borders break into fragments. It looks amazing!

Great puzzle game! I really liked everything: from the idea to the implementation, from the selected asset to the music. Everything looks harmonious, cool, and also fits perfectly into the jam concept. Excellent!

In fact, the game turned out to be very interesting! I really liked how you implemented the concept of "outside the boundaries". I got a lot of pleasure from the game, despite the fact that in places it was not clear what exactly I should do.

You have created a very exciting, spectacular game.

I liked it so much! In terms of mechanics, it was vaguely similar to our game, so I was like a fish in water in the gameplay, quickly getting my bearings. The idea with soap and bacteria is just incredible, very creative!

The only thing is, at some point the same gameplay got boring for me, and I just left the mouse... and nothing. The enemies pulled me apart, then I killed the boss and won. It's interesting, but a little strange.

I really liked this game, the fact that you can harm yourself with your actions, a very interesting idea! I also liked the stylization and music, very involving in the game!

The only thing I would like to note: it is unclear how many monsters you need to kill to win. But you want to win!

Very good execution, it's mind-blowing that you created this game in three days.

Good luck and success!