Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

yinshi

34
Posts
1
Topics
2
Followers
2
Following
A member registered Nov 19, 2017 · View creator page →

Creator of

Recent community posts

Well that's a really slow gataway driver but thankfully those are really slow cops as well other than that good exectuion and the car actually speed up quite a lot and it's getting really challenging
Good Job !

31284 and 9 ! And I new where the last one was ! so close XD.
I t was cool love the retro vibes. My only wish is for the car to be a bit less wobbly 
Great job!

I Loved the short comic at the beginning it is really way better than just text ! Good Job !

In only 5 hours that is very impressive, Great job ! I wish you had more time to finish it has potentiel !

It's working ! there's still a few crashes but I can play, and I see what you tried to do I think,  the different vehicles and the terrain it changes the way you drive around with a score or obstacles maybe both it would be very fun, I really like the Idea, If you ever find more time to finish it I would like to give it another. Good luck ! 

OMG SO EVIL !!! The truck can really benefit a a speed and maneuverability upgrade, and music and sound would also elevate the experience, I wanna here the kids crying MOUHAHAHA.
It's not missing much to be tons of fun GoodJob.

I was a bit lost at the beginning until I understood the GPS system and the waiting time on orders.
The cars is unfortunately not so good to control, but I got used to it and it was fun hearing how bad the food got "CRUNCHY" HAHA.
Good job !

Press R for Restart, It's important cause I got stuck at some point, But it was because I was a NOOP, now that I am a PMJ (Pro Juggler Master) There is no obstacle too tough for me ! 
Seriously you got a good mechanic going, it reminds me a Mario Maker.
Maybe try to ease he difficulty curve at the beginning.
Great job !

LEVEL  : 30
XP : 45900
It was very good ! The gameplay is really fun, there are obstacles you better avoid and other you should charge in, but then you get a shield and you go crazy, a few times I found a guys crawling away for safety and it gave me more points !!! MOUHAHAHA 
You just need to add some difficulty increase by any mean, but you already have something great.
Good job !

I felt like I was doing something wrong way much than in GTA XD, I was the vilain good job, I which there was a way to loose the  guards though, they can get stuck on the way but they don't seem to loose aggro, also they don't patrol everywhere so I stopped being scared after 2 or 3 tries XD, but I was really into before that, Great job !

OH damned you "reasons". HAHA well it was still fun ! The car is awesome when you get the 'Overcharged' bonus. Good choice of SFX and good music, with that and the font I got some serious Miami vibes going !
And I got 18,800 on my first try ! Who got better ?! 

(1 edit)

I unpacked the whole zip into a new and empty directory and I cant run the game sorry.

Tell me if you know how can I open it or if you push a fix, I will try again.
"can't find libmcfgthread-1.dll"

Nice I  really like the freeze frame when you hit a ball, it always makes it epic.the ball spawn really far appart, it might be interesting to spawn them widely but just in the middle.

Thanks !

I like those kind of games and you did a good job at it. the art is good. the gameplay is simple and the difficulty gradually improve

Goodjob

nice ! The music and the SFX are great the puzzle is enjoyable, maybe too bad there is a timer

it nice but you be able to find a way to make the gameplay more engaging in the long run, I would think of some rogue lite mechanics. 

Overall its good Thanks

It's a nice and original idea ! And it might be easily upgraded with more variations of color 

It's nice I like it ! It might be better if you dont have to be pixel perfect though.

Thanks

The Art, the animations, the INTRO !! And the tomato so happy to be mixed ='D made me laugh Thank you !

Really Interesting puzzle ! I would love to see it in mobile with some easier levels first 

Thank you  the originality

(2 edits)

the music loop is a bit too short and I think i've reach the high limit our something... can't put any blocks ;(

The concept is good but the process of spawning and switcher to another body can be a bit smoother.

it gave me some challenges I liked it !

Nice  ! Its enjoyable with maybe an adjusted difficulty  it will be a good mobile game

Sometimes when you jump with a boost its impossible to get to any platform and you fall dead.

Really nicely done for a fisrt game ! The gameplay is interesting, music is enjoyable

Although its a bit tidious to go back and forth to choos the potions with the mouse, I am sure it works with 2 thumbs ;)

The music is really great. Too bad the loop feels to short.

I like the game I wish I had a bit more time till critical

Good job on the UI

Really interesting an fun gameplay. It will make a great game with a few more days of work I'm sure ;)

Sorry about that, I reupload it, you should be able to play now

it took me a bit of time to understand that the two needs to go through the portal at the same time but after that everything was clear and the last level was a bit of a challenge. So very nice !

Nice puzzle, the concepte is clearly and gradually explained through the levels.

Just miss a menu where you can select your levels that would be great.

Maybe be careful with the flash when you open a door, it's too intense

Simple and interesting, quite unjoyable as well,  Maybe it will have been better if you could press UP and DOWN at the same time, also a more progressing curve of difficulty might be nice but overall I had fun like that.

It was a lot of fun, a lot of times I felt clever finding the multiple ways to use the simple mechanics, the Qs are cute, the music puts you in a good mood. The puzzles ramp up in difficulty and end up with a satisfying chain reaction at the end. The level design over all felt well structured and the graphics are a pleasant.

It might be just me but the diagonal bounce really annoyed me at the beginning then I started to master it and it felt great even if I was accidentally killing the Q on the spikes from time to times.

I like the fact that we are saving the Qs and they join us to save the others but I found myself with number 3 and 6 at one moment and the others became useless. It was a bit confusing when I had to switch sometimes (Oh, where was this one again ?).

It might be interesting to reorder the Qs when you get to a checkpoint and so removing those that are not necessary anymore and making those that you are using more accessible on your keyboard.

I hope you keep developing it

ThanQU for the game, Good luck

Good game. I like the color swapping theme, the game test your puzzle skills, your platforming skills and sometimes both, I don’t want to spoil but the reward for finding the buddies is worth it.

It’s a good idea to make all your levels open from the start, it’s better for testing during a game jam. Also you make sure the players understand before starting a level, nice.

The white color is a bit confusing though. i was never sure if it will remove the element or not. At the same time it’s a good, all included, color.

Also I would recommend adding a “color next” button on the ‘mouse 1’ for exemple or something else because during the platforming parts it might be difficult for some people to change color while moving.

You got a good base and different ways of using it already, keep developing them and it would be great

Thanks for the game, Good luck

(1 edit)

Good feeling in general, the more of less subtle humor made me want to read all of that big bloc of text in the beginning, the “never high enough percentage” made me want to achieve perfection even if the cure was viable enough already.

By the way is it stuck at 88% or I can’t just find the solution ? XD 

The animations are really fluids but to slow, it might discourage people to try multiple times.  The texts is funny and the symptomes too, so why the games feel so dark and serious ? I don't know if I want to save them or literally make them literally  say 'literally' literally everytime. XD

It would have been nice to have a summary of the already used formula.

Overall its a well known concept might be nice to twist it a little now that you have a good base.

For exemple multiple levels with a formula that need 3 to 5 to 8 doses. The player can learn to recognize the wrong formula by looking and slowly learning the symptomes as the difficulty increases.

Thanks for the game Good luck

well for thos who want to play anyway here is the link have fun =) - https://meadjix.itch.io/a-steroid

(1 edit)

Just miss the deadline is there a way to submit anyway ? ='D