Well that's a really slow gataway driver but thankfully those are really slow cops as well other than that good exectuion and the car actually speed up quite a lot and it's getting really challenging
Good Job !
yinshi
Creator of
Recent community posts
It's working ! there's still a few crashes but I can play, and I see what you tried to do I think, the different vehicles and the terrain it changes the way you drive around with a score or obstacles maybe both it would be very fun, I really like the Idea, If you ever find more time to finish it I would like to give it another. Good luck !
Press R for Restart, It's important cause I got stuck at some point, But it was because I was a NOOP, now that I am a PMJ (Pro Juggler Master) There is no obstacle too tough for me !
Seriously you got a good mechanic going, it reminds me a Mario Maker.
Maybe try to ease he difficulty curve at the beginning.
Great job !
LEVEL : 30
XP : 45900
It was very good ! The gameplay is really fun, there are obstacles you better avoid and other you should charge in, but then you get a shield and you go crazy, a few times I found a guys crawling away for safety and it gave me more points !!! MOUHAHAHA
You just need to add some difficulty increase by any mean, but you already have something great.
Good job !
I felt like I was doing something wrong way much than in GTA XD, I was the vilain good job, I which there was a way to loose the guards though, they can get stuck on the way but they don't seem to loose aggro, also they don't patrol everywhere so I stopped being scared after 2 or 3 tries XD, but I was really into before that, Great job !
It was a lot of fun, a lot of times I felt clever finding the multiple ways to use the simple mechanics, the Qs are cute, the music puts you in a good mood. The puzzles ramp up in difficulty and end up with a satisfying chain reaction at the end. The level design over all felt well structured and the graphics are a pleasant.
It might be just me but the diagonal bounce really annoyed me at the beginning then I started to master it and it felt great even if I was accidentally killing the Q on the spikes from time to times.
I like the fact that we are saving the Qs and they join us to save the others but I found myself with number 3 and 6 at one moment and the others became useless. It was a bit confusing when I had to switch sometimes (Oh, where was this one again ?).
It might be interesting to reorder the Qs when you get to a checkpoint and so removing those that are not necessary anymore and making those that you are using more accessible on your keyboard.
I hope you keep developing it
ThanQU for the game, Good luck
Good game. I like the color swapping theme, the game test your puzzle skills, your platforming skills and sometimes both, I don’t want to spoil but the reward for finding the buddies is worth it.
It’s a good idea to make all your levels open from the start, it’s better for testing during a game jam. Also you make sure the players understand before starting a level, nice.
The white color is a bit confusing though. i was never sure if it will remove the element or not. At the same time it’s a good, all included, color.
Also I would recommend adding a “color next” button on the ‘mouse 1’ for exemple or something else because during the platforming parts it might be difficult for some people to change color while moving.
You got a good base and different ways of using it already, keep developing them and it would be great
Thanks for the game, Good luck
Good feeling in general, the more of less subtle humor made me want to read all of that big bloc of text in the beginning, the “never high enough percentage” made me want to achieve perfection even if the cure was viable enough already.
By the way is it stuck at 88% or I can’t just find the solution ? XD
The animations are really fluids but to slow, it might discourage people to try multiple times. The texts is funny and the symptomes too, so why the games feel so dark and serious ? I don't know if I want to save them or literally make them literally say 'literally' literally everytime. XD
It would have been nice to have a summary of the already used formula.
Overall its a well known concept might be nice to twist it a little now that you have a good base.
For exemple multiple levels with a formula that need 3 to 5 to 8 doses. The player can learn to recognize the wrong formula by looking and slowly learning the symptomes as the difficulty increases.
Thanks for the game Good luck
well for thos who want to play anyway here is the link have fun =) - https://meadjix.itch.io/a-steroid