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cryptogeddon's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visuals | #1 | 3.857 | 3.857 |
Audio | #2 | 3.500 | 3.500 |
Special Object Implementation | #2 | 4.143 | 4.143 |
Gameplay | #6 | 2.929 | 2.929 |
Overall | #7 | 3.250 | 3.250 |
Fun Factor | #16 | 2.643 | 2.643 |
Theme Implementation | #24 | 2.429 | 2.429 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How is your game related to the Theme and Special Object?
You're a cryptoplayer. You're the villain of the modern era. Also you drive a car.
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Comments
Man, did you nail the aesthetic! Great everything! You even have an intro!!!
Did find the camera a bit uncomfortable in the beginning but it’s ok once you get used to it.
I like this retro wave style, i love the model of car, its simple, but solid. In the end i stuck into the trees even space bar couldnt help, therefore it flys me to the moon
In the end the real villain are the palm trees
ahaha, for real =)
31284 and 9 ! And I new where the last one was ! so close XD.
I t was cool love the retro vibes. My only wish is for the car to be a bit less wobbly
Great job!
Really cool idea the game was kinda fun! If I can say, just the camera can be a little hard when we are on the wall it's hard to get the car in the right position after that ahah
Indeed! Camera refinement was left out of scope due to time. However, for the next jam we will have already this resource as a baseline and hope to find more improvements.
So glad that you enjoyed it!
The artstyle is pretty simple, but it works quite well when it's all put together! It would be nice if there was some kind of visual indicator for which buildings we can destroy at our current speed, like a highlight or something.
Yes, the plan was to implement this kind of feedbacks just after the pause menu implementation ;)
Glad you enjoyed the game!
Loved the retro neon style