Love how its reminiscent of games like wario-ware or a collection of mario party minigames. I could see streamers playing this and competing for high scores!!
Yiroh
Creator of
Recent community posts
We wanted the arrows to really replace the mini-map features seen in a lot of games because there is so much to add with a minimap, like a separate window opening up to show a larger more accessible minimap, zooming in and out and a bunch of other complicated things... we thought of scale and then went from there... Glad you enjoyed playing!
Yeah, I see how the citizen's reaction not changing after putting out their fires diminishes the experience... We were focusing on more of the core mechanics and completely missed that in exchange for other things we deemed to make the game a better experience when compared to the reaction of the citizens! Thanks for playing, hope you had a good time and thank you for the feedback!
Thanks for the feedback! You are meant to fail guaranteed if you don't put out the fires quick enough. We wanted the game to feel sort of calm but still have something that didn't make it so you played forever... Our idea was to make you focus more on routing and gathering puddles AND putting out fires rather than just gathering all the puddles then putting out the fires.
Thank you for replying, I found it the second time when I clicked play, if it was there the whole time, I'm really sorry! I updated my rating now that I could play the game! I enjoyed the game a lot, the sound was just a tad bit louder than it needed to be. Since there was your first game, well done! I like the art and the sound even though it was loud. (Might want to check the collision for the 2nd level as I could just teleport through the walls if I wanted to move through them).
This was an amazing game. I enjoyed how emotional the message was. The music grew as you got more friends, I loved that.
The art was amazing, please let me know how you did that! The game mechanics were really simple and explored so much!
It said there was a voice on the starting area screen, I didn't hear the voice at all though... Unless it meant the words.
I loved this game. The controls were simple and when you unlocked new abilities, you were told the controls and were able to pick them up quickly. As soon as you got an ability, it had a use so that was some great level design. I loved the lighting and the music, that and the art tied it all together! What a great game, well done all of you! (Also liked the floating head and the magnet physics when the skeleton is near the head. The main menu looked really nice).