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A jam submission

Slimy SituationView game page

Slimy Cave Escape Adventure
Submitted by SushiWaUmai (@EugeneMatsumur1), StarmapsGames (@StarmapsLLC), andrekoga, Icyburg_ — 55 minutes, 22 seconds before the deadline
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Slimy Situation's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics#164.4674.467
Overall#363.9333.933
Audio#523.8533.853
Game Design#803.9073.907
Innovation#1223.7603.760
Theme#1703.9603.960
Fun#1903.6533.653

Ranked from 75 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

In what way does your game fit the theme?
You play as a slime that can split itself apart, and it's impossible to beat the sections without having the different slimes work together. Also, when a lot of smaller slimes merge into one big one, they're stronger when going up against enemies.

Did you write all the code yourself and made all the assets from scratch?
Yes

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Comments

Viewing comments 51 to 32 of 51 · Next page · Last page
Submitted

nice lighting

Submitted

Amazing game and incredible that its made within one week! Congrats on such a polished end result. :) Awesome graphics, mechanics and we loved the character design. A lot of attitude with the faces haha.

We didn't made it further than level 3 - just too hard haha. Thats probably the only thing off in this very polished project - the difficulty curve need to be adjusted. Anyway - awesome! *****

All the best, the Wilma & Buddy Team

Submitted

This game looks super polished and well done! Its incredible what you guys made in a week, but I do have some problems. I feel like their are too many controls, so it feels like I am constantly moving my hands all over the place. And secondly, the game is too hard for me. I honestly couldnt get past level 3. Maybe you could get rid of the rock avalanche, so the player would have more time to think. But anyway, this was still very fun to play, good job!

Submitted

Really amazing looking game for a week. The gameplay itself is a little difficult as the controls for the slime shooting is a little clunky and it's unclear how much slime you need to keep for the future going past obstacles. Great work overall. 

Developer

Thank you for the feedback! It's really appreciated.

Submitted

This game looks and sounds great! It is also alot of fun, you did an amazing job!

Submitted

Nice game man… We developed something similar…. Would love if you check it out :) https://luffy703.itch.io/time-to-slime

Submitted

good game interesting concept

Submitted

At the beginnig of the level this game remainds me about Gish :D
Great visuals, interesting idea and perfect realisation. Good job!

Submitted

So so so, good. You should be super proud of yourself!

Developer

hey thanks for the kind words!

Submitted

Very good quality and very polished. I like the mechanic and idea. 

Very nice.

Submitted

Everything looks so polished, the quality of this entry is amazing. Nice game! I liked the gameplay and the controls for each action, I fetlt a little bit sad for the small pieces of slime left behind in order to keep advancing.

Developer(+1)

hahahaha yeah that was our intention, to make the slimes sacrifice themselves for the greater good

Submitted

Pretty fun, really liked the concept! The mouse pointer was quite huge and the splitting control was kind of anti intuitive, or at least for me, but it wasn’t anything I wasn’t able to get used to. The art was pretty nice too!

Developer

yeah... For some reason the mouse cursor was a bit weird, sadly. And i agree! With some tweaking this game could see great improvements. Thanks for the feedback!

Submitted

This game looks amazing! The caves have a perfect atmosphere for the slimes and the core mechanic is very smart! The only thing I had a problem with, is the hold longer to shoot bigger slimes mechanic. Often I want to be able to take a little bit of time to aim and so I will always shoot out a big blob. Other than that, Great work!

Developer

hey I'm glad you liked the art / design! And yeah, I guess the controls were a bit weird. Thanks for the feedback anyways!

Submitted

wow! that's a professional polished game! awesome idea, graphics, vfx, music! Top notch, impressing for it to be a week's work! Well done guys :)

Developer(+2)

Hahahah thanks for the kind words! And yeah, we spent hours n hours coding and doing everything, it was a lot of team work (I guess you could say we were... Stronger together?) Thanks again!

Submitted

Stunning pixel art! I really like the concept and the levels are fun and challenging :) Audio is pretty good too, I think the music fits very well! Great Job!

Developer(+1)

We are glad that you enjoyed the game Domenico! The art took quite a while to finish, I had to design all of the levels manually lol. Thanks for the review!

Submitted

You're welcome :) And I'm not surprised the art took some time, it's amazing!

Submitted

Ok, so in terms of graphics you nailed it. Really impressive. 

I have 2 issues with game.
-The red shooting enemy has no indication as to when he is shooting. Visual and audio cue are really important when it's 1 hit and you die - which is the second issue. You could have the blob lose mass and it will be fine. But maybe I just suck.

Even with those issues I still had fun.

Well done!

Developer

hey, thanks for the great advice! We agree that there are some balancing / fighting issues, but we're glad that you enjoyed it anyways

Submitted

This is surely one of the best character mechanics i've seen in this game jam. Great work.

Developer

wow that means a lot to us! Thanks a bunch AR Borno and good luck with your game!

Submitted

Really creative mechanics and amazing level design. I knew from the quality of the menu the great game i was getting into

Developer

yoooo tysm for the kind words! I mean, not trying to brag, but i was the one responsible for the menu and level appearance  :) so im glad that you liked it!

Submitted

Really enjoyed the slime split mechanic, worked super well, well done :)

Developer(+1)

thanks doritos, I'm happy that you liked the mechanic!

Submitted

Great game! Found it hard to line up shots with small slimes since I always took to long to aim and ended up shooting half of my mass :D Really nice graphics, cool concept and polished overall feel, nice work! :)

Viewing comments 51 to 32 of 51 · Next page · Last page