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YoanB

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A member registered Sep 14, 2018 · View creator page →

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Thanks a lot for your comment!

We're glad you like our concept. And if I may say so, this is just the beginning... We plan to improve this version by implementing a whole host of new features and fixing a multitude of bugs to make the experience far more interesting, understandable and enjoyable! We hope you'll enjoy these next versions!

Thanks a lot for your comment!

Indeed, there are a number of game & level design elements missing, which should have made the dungeon and exploration much more lively, understandable and interesting. This will be implemented in a future version, which I invite you to come and test with the next updates!

Thanks a lot for your comment!

Thanks a lot for your comment!

Indeed, there are a number of game & level design elements missing, which should have made the dungeon and exploration much more lively, understandable and interesting. This will be implemented in a future version, which I invite you to come and test with the next updates!

Thanks a lot for your comment!

Indeed, there are a number of game & level design elements missing, which should have made the dungeon and exploration much more lively and interesting. This will be implemented in a future version, which I invite you to come and test with the next updates! I'll pass on your support to the whole team, and thank you on their behalf!

Thanks a lot for your comment!
Our very talented developers managed to get this system up and running very quickly, allowing us to move ahead with the rest of the prototype with ease. I pass on your support to them!

Your project is very interesting! Congratulations on getting it done in time, it's very cool! I think it might be interesting to "casting off" (I don't know if that makes sense, sorry ) when you get out of the boat to prevent it from drifting away. Beyond that, it was cool!

So cool, very good job!

Very cool game, congrats!

Very interesting, good job!

A very nice idea and concept! Congratulations!

Hello there ! May you contact me on Discord please ? Yoan#2410

Thanks!

Hey there ! May you contact me on Discord please ? Yoan#2410

Thanks!

(1 edit)

My name's Yoan, I'm 25, I live in France and I'd like to take part in the Jam as a Game Designer to add to my portfolio! My English isn't that bad, but joining a French-speaking team would make me feel more at ease. If not, it could be an extra challenge I'm ready to take on!

FR :

Je m'appelle Yoan, j'ai 25 ans, j'habite en France et je souhaite participer la Jam en tant que Game Designer afin d'agrémenter mon portfolio! Mon anglais n'est pas si désastreux mais rejoindre une équipe francophone me rendrait plus à l'aise. Le cas contraire, ça peut être un challenge supplémentaire que je suis prêt à relever !


Discord : Yoan#2410

Thanks a lot for your comment!
Unfortunately, we had a lot of last-minute problems, which prevented us from implementing all the features and making everything functional, interactive and fun. This is the hard law of a GameJam, but the whole team is motivated to continue the project and propose an advanced version integrating all the content initially planned. We invite you to come back in a few days to get an idea of the potential!

The team's artists and sound designer would like to thank you for your comment, which made them very happy and motivated them all the more to finalize the project!

Thanks a lot for your comment!
Unfortunately, we had a lot of last-minute problems, which prevented us from implementing all the features and making everything functional, interactive and fun. This is the hard law of a GameJam, but the whole team is motivated to continue the project and propose an advanced version integrating all the content initially planned. We invite you to come back in a few days to get an idea of the potential!

The team's artists would like to thank you for your comment, which made them very happy and motivated them all the more to finalize the project!

Thanks a lot for your comment!
Unfortunately, we had a lot of last-minute problems, which prevented us from implementing all the features and making everything functional, interactive and fun. This is the hard law of a GameJam, but the whole team is motivated to continue the project and propose an advanced version integrating all the content initially planned. We invite you to come back in a few days to get an idea of the potential!

The team's sound designer would like to thank you for your comment, which made him very happy and motivated him to finalize the project!

Thanks a lot for your comment!
Unfortunately, we had a lot of last-minute problems, which prevented us from implementing all the features and making everything functional, interactive and fun. This is the hard law of a GameJam, but the whole team is motivated to continue the project and propose an advanced version integrating all the content initially planned. We invite you to come back in a few days to get an idea of the potential!

The team's artists would like to thank you for your comment, which made them very happy and motivated them all the more to finalize the project!

Thanks a lot for your comment!

Unfortunately, we had a lot of last-minute problems, which prevented us from implementing all the features and making everything functional, interactive and fun. This is the hard law of a GameJam, but the whole team is motivated to continue the project and propose an advanced version integrating all the content initially planned. We invite you to come back in a few days to get an idea of the potential!

Thanks a lot for your comment!
Unfortunately, we had a lot of last-minute problems, which prevented us from implementing all the features and making everything functional, interactive and fun. This is the hard law of a GameJam, but the whole team is motivated to continue the project and propose an advanced version integrating all the content initially planned. We invite you to come back in a few days to get an idea of the potential!

The team's artists would like to thank you for your comment, which made them very happy and motivated them all the more to finalize the project!

Thanks a lot for your comment!
Unfortunately, we had a lot of last-minute problems, which prevented us from implementing all the features and making everything functional, interactive and fun. This is the hard law of a GameJam, but the whole team is motivated to continue the project and propose an advanced version integrating all the content initially planned. We invite you to come back in a few days to get an idea of the potential!

Hello ! :)

I agree with you, collisions and physics can be a little frustrating sometimes, but I hope you enjoyed anyway ! Thanks for your interest and for sharing your thoughts :D

Hello there ! :D

You can switch items by pressing 1/2/3/4/5. It may be more difficult playing on laptop, so I hope you'll enjoy anyway :D

Thanks dude! :D

Initially, we were 7, unfortunately  some members could not be present during the whole Jam, but the 7 participated as best they could ;)

Hello ! 

We wanted to make a plateformer/puzzle 2D game in which every item is usable only once per level.  Because of technical issues, we couldn't make the Level Design we initally prototyped. This mecanic is working but yeah, I can understand that it's not as explicit as in other projects :/

Thanks for sharing your thoughts ! :D

Hello, thanks for your message !

We had some technical troubles like these for the controls and not enough time to polish this as we wanted to :/

I'm glad you enjoyed the overall experience, thank you for sharing your thoughts ! :D

Merci pour ton commentaire :D

On a voulu faire un jeu relativement difficile au niveau de l'exécution et la réflexion, mais effectivement, un peu d'équilibrage pour rendre le jeu un poil moins difficile pourrait être bénéfique pour pouvoir découvrir le prototype dans sa globalité ;)

On a eu quelques soucis techniques qui rajoutent de la difficulté aussi, ça aide pas aha