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HUMANOPHOBIA's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #3382 | 2.765 | 2.765 |
Creativity | #4105 | 2.647 | 2.647 |
Overall | #4516 | 2.333 | 2.333 |
Enjoyment | #5903 | 1.588 | 1.588 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Unlike the usual ghost-hunting games (Phasmophobia, for example), we're reversing the roles and playing the ghost who has to scare the hunters away!
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
The concept is really neat! Could even be played as a ghost being afraid of the hunters! I sympathize not being able to get all the features in, this is our second jam, and we had to leave out so much! I really like the art and music though, that in and of itself is a huge undertaking.
Nice game, but sadly not really playable
Yeah unfortunately its just a walking sim right now but i like the art and music
Thanks a lot for your comment!
Unfortunately, we had a lot of last-minute problems, which prevented us from implementing all the features and making everything functional, interactive and fun. This is the hard law of a GameJam, but the whole team is motivated to continue the project and propose an advanced version integrating all the content initially planned. We invite you to come back in a few days to get an idea of the potential!
The team's artists and sound designer would like to thank you for your comment, which made them very happy and motivated them all the more to finalize the project!
I can see that you tagged it as prototyp. So far so good. The grafics are cool. A pity you didn't get any further with your project. Do you plan to still work on it after the jam?
Thanks a lot for your comment!
Unfortunately, we had a lot of last-minute problems, which prevented us from implementing all the features and making everything functional, interactive and fun. This is the hard law of a GameJam, but the whole team is motivated to continue the project and propose an advanced version integrating all the content initially planned. We invite you to come back in a few days to get an idea of the potential!
The team's artists would like to thank you for your comment, which made them very happy and motivated them all the more to finalize the project!
Interacting with objects seem to crash the game, and there's some Z layering issues. Cute music though.
Thanks a lot for your comment!
Unfortunately, we had a lot of last-minute problems, which prevented us from implementing all the features and making everything functional, interactive and fun. This is the hard law of a GameJam, but the whole team is motivated to continue the project and propose an advanced version integrating all the content initially planned. We invite you to come back in a few days to get an idea of the potential!
The team's sound designer would like to thank you for your comment, which made him very happy and motivated him to finalize the project!
Walking Simulator, the ghost sprite is cute
Thanks a lot for your comment!
Unfortunately, we had a lot of last-minute problems, which prevented us from implementing all the features and making everything functional, interactive and fun. This is the hard law of a GameJam, but the whole team is motivated to continue the project and propose an advanced version integrating all the content initially planned. We invite you to come back in a few days to get an idea of the potential!
The team's artists would like to thank you for your comment, which made them very happy and motivated them all the more to finalize the project!
nothing worked. i'm sure it would have been cool.
nothing worked. i'm sure it would have been cool.
Thanks a lot for your comment!
Unfortunately, we had a lot of last-minute problems, which prevented us from implementing all the features and making everything functional, interactive and fun. This is the hard law of a GameJam, but the whole team is motivated to continue the project and propose an advanced version integrating all the content initially planned. We invite you to come back in a few days to get an idea of the potential!
I guess web version is a bit off, but i really like the art!
Thanks a lot for your comment!
Unfortunately, we had a lot of last-minute problems, which prevented us from implementing all the features and making everything functional, interactive and fun. This is the hard law of a GameJam, but the whole team is motivated to continue the project and propose an advanced version integrating all the content initially planned. We invite you to come back in a few days to get an idea of the potential!
The team's artists would like to thank you for your comment, which made them very happy and motivated them all the more to finalize the project!
Cool idea, but I could not get the web version to work.
Gliding around in an empty house with no interactions (that I could find/understand)
No one to terrify (that I noticed)
No one to chase me Gostbuster style... (either)
Thanks a lot for your comment!
Unfortunately, we had a lot of last-minute problems, which prevented us from implementing all the features and making everything functional, interactive and fun. This is the hard law of a GameJam, but the whole team is motivated to continue the project and propose an advanced version integrating all the content initially planned. We invite you to come back in a few days to get an idea of the potential!