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Bug Reports Sticky

A topic by NSFW - Metalloyiff Games created Oct 19, 2024 Views: 622 Replies: 31
Viewing posts 1 to 6
Developer (1 edit)

Please place bug reports here. When reporting, please include your log file. You can find your log file at the following locations:

  • Windows
    • %AppData%\godot\app_userdata\Wilden\logs\godot.log
  • Linux
    • ~/.local/share/godot/app_userdata/Wilden/logs/godot.log
(+1)

crashes as soon as it launches 

Godot Engine v4.3.stable.official.77dcf97d8 - https://godotengine.org

Vulkan 1.3.278 - Forward+ - Using Device #0: NVIDIA - NVIDIA GeForce RTX 3050 Ti Laptop GPU

USER WARNING: No setting named 'donation_perks' in category 'preferences'!

   at: push_warning (core/variant/variant_utility.cpp:1112)

USER WARNING: No setting named 'donation_perks' in category 'kinks'!

   at: push_warning (core/variant/variant_utility.cpp:1112)

USER WARNING: No setting named 'donation_perks' in category 'character'!

   at: push_warning (core/variant/variant_utility.cpp:1112)

USER WARNING: No setting named 'light' in category 'video'!

   at: push_warning (core/variant/variant_utility.cpp:1112)

USER WARNING: No setting named 'grass' in category 'video'!

   at: push_warning (core/variant/variant_utility.cpp:1112)

USER WARNING: Terrain3D#8627:_build_collision: Building debug collision. Disable this mode for releases

   at: push_warning (core/variant/variant_utility.cpp:1112)

USER WARNING: No setting named 'prolapse_enabled' in category 'kinks'!

   at: push_warning (core/variant/variant_utility.cpp:1112)

Developer

Try setting the game into compatibility mode for windows 8 (and the others if that doesn't work), and see if you have any luck with that

(+1)

that worked thank you!

(1 edit)
Please tell me how to do it.
Developer

Right click on the exe, go to properties > compatiblity > run in compatibility mode for Windows 8.

Developer

I'm glad it worked! I'm going to be looking into why that happens, but it's happened to a few people on Windows 11.

(+1)

thx dev

Developer

No problem! ^^

Can't play , it jsut stuck in this page when I open it.

Can't see nothing, no response.

Developer

Please try running it in compatibility mode for windows 8, and see if that works. If not, please send your log folder (instructions on the original bug reports post)

Ya I tried , that screen shot is from I running in compatibility mode for windows 8.

Developer

How much RAM does your PC have?

(1 edit)

16GB, btw I can normally  play Feraline.

Developer

Are you able to play the Vulkan build of Feraline? This game is Vulkan by default. If the Feraline Vulkan build doesn't work, I will make an OpenGL build for Wilden.

(+1)

Nope, it crashed

Developer

Alright, it must be a Vulkan issue then. I'll try to release a non-vulkan build for Windows with the next update.

Developer

Actually, it looks like OpenGL may not work for this game, since it utilizes more shader functionality than Feraline did. If you wouldn't mind doing some testing for me, please see if any of these options work. (Apparently it wasn't necessary to make a separate vulkan/opengl build.)

You'll need to run it through the terminal. I believe on Windows, this would be Shift+Right Click on the empty space in the folder where you have Wilden installed. Find "Open PowerShell Window Here" or "Open Command Prompt Here", something along those lines.

Then, try each of these commands in order. They will run the game with different rendering methods. After running one, see if the game crashes, doesn't open, opens with problems, or opens and works well, then run the next and repeat.

  • ./Wilden.exe --rendering-driver vulkan
  • ./Wilden.exe --rendering-driver d3d12
  • ./Wilden.exe --rendering-driver opengl3
  • ./Wilden.exe --rendering-driver opengl3_angle

My predictions are, the first one will crash instantly, the second one may or may not crash, the third will launch with graphical glitches, and the third one will never open.

If none of these work, unfortunately there won't be a way to make this game run on your system without using opengl3 and having graphics artifacts. If any of them do work, I will add a compatibility executable next to the main one.

(1 edit)

Seems like the third one and fourth one  worked. thx

I'm encountering a crash when using the ejaculate button that comes with the donation perks. Here is the log's content:

Godot Engine v4.3.stable.official.77dcf97d8 - https://godotengine.org

Vulkan 1.3.292 - Forward+ - Using Device #0: AMD - AMD Radeon RX 7800 XT

USER WARNING: No setting named 'donation_perks' in category 'preferences'!

   at: push_warning (core/variant/variant_utility.cpp:1112)

USER WARNING: No setting named 'donation_perks' in category 'kinks'!

   at: push_warning (core/variant/variant_utility.cpp:1112)

USER WARNING: No setting named 'donation_perks' in category 'character'!

   at: push_warning (core/variant/variant_utility.cpp:1112)

USER WARNING: No setting named 'light' in category 'video'!

   at: push_warning (core/variant/variant_utility.cpp:1112)

USER WARNING: No setting named 'grass' in category 'video'!

   at: push_warning (core/variant/variant_utility.cpp:1112)

USER ERROR: Index p_msaa = 4 is out of bounds (MSAA_MAX = 4).

   at: set_msaa_3d (scene/main/viewport.cpp:3458)

USER ERROR: Parent node is busy adding/removing children, `remove_child()` can't be called at this time. Consider using `remove_child.call_deferred(child)` instead.

   at: remove_child (scene/main/node.cpp:1601)

USER WARNING: Terrain3D#4522:_build_collision: Building debug collision. Disable this mode for releases

   at: push_warning (core/variant/variant_utility.cpp:1112)

USER WARNING: No setting named 'prolapse_enabled' in category 'kinks'!

   at: push_warning (core/variant/variant_utility.cpp:1112)

USER ERROR: Attempt to disconnect a nonexistent connection from 'StaticBody3D:<StaticBody3D#120292640347>'. Signal: 'tree_entered', callable: ''.

   at: _disconnect (core/object/object.cpp:1462)

USER ERROR: Attempt to disconnect a nonexistent connection from 'StaticBody3D:<StaticBody3D#120292640347>'. Signal: 'tree_exiting', callable: ''.

   at: _disconnect (core/object/object.cpp:1462)

USER ERROR: AnimationPlayer has no current animation.

   at: get_current_animation_position (scene/animation/animation_player.cpp:635)

USER ERROR: Node not found: "" (relative to "/root/main").

   at: get_node (scene/main/node.cpp:1792)

I am already running it on compatibility mode for Windows 8. I myself am on Windows 11, if that makes a difference.

Developer

Does this happen every time you use it, a one time thing, or after using it for a bit?

It happens every single time I use it, and it's instant. The other two buttons related to watersport work just fine.
The real kicker is that if I were to play the game as usual and reach a climax through regular means, it also works perfectly fine. It's just this button that refuses to work.
In the meantime, I have disabled and re-enabled compatibility mode and I turned off MSAA (which I intentionally put on early on), but nope. Still the same. Event Viewer also doesn't seem to show anything.

Developer(+1)

In the next update, later today, it should be fixed. I replaced the functionality for the toggle button with a "Force Ejaculate" button. It basically sets the climax level to 100%, so it will happen naturally.

After I release the update (I can reply to the thread when it's out if you'd like), let me know whether or not it fixes it. There are some other bug fixes as well.

(+1)

Hey there! Just wanted to drop a quick update that the issue is fixed now. The new button works now. Thanks a lot for the help! 馃槃

Developer(+1)

I'm glad it works now! Sorry about the time being wrong, I needed to do a little more before I released it.

(+1)

No worries, I was following the other conversations and saw that some people had some driver related issues. That kind of stuff isn't solved overnight. 馃憣

for some reason itcloses as soon as i launch the game please fix it

Developer

Try running the game in compatibility mode for Windows 8.

(+1)

Is it just me or is the inflation not working? I paid for the donation key too, and the settings don't seem to matter.

Developer

I just checked, and I forgot to add the functionality with the new models!

Thank you for letting me know. There's no issues on your side, it was my mistake. I'll get it fixed and push out an update when I can. Unfortunately, Itch has been a pain and keeps "quarantining" my page. I'm afraid to publish a build until I hear back from them, in fear of postponing their response further. This is the second time it's happened, and they're not communicating why it's happening.

If you do really want to try inflation before I get an update out, the previous build does have functional inflation, if you want to compromise with the old models.

(+1)

Yeah, something's up with a lot of indie files in general the last month in particular, loads of false-positive virus scans mostly. I think Microsoft Defender's database must've had a stroke or something, and lots of indie games have been getting marked as viruses by a bunch of sources because of it.

Dunno if that's related, but still, crazy stuff.

Developer

It could be related. I know that another game I'm working on flags as critical malware on Windows PCs, and the best part is, it has "!ml" at the end of it, which means it was detected by machine learning. So, despite the game having nothing harmful in it, machine learning must be used in places it shouldn't be used, unfortunately.

I just wish I could figure out what part of the game is trigger it, so I can remove it. I'm not sure if it's the same deal with Wilden, but it's likely.