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Yes Yes Very Good Productions

18
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A member registered Aug 13, 2016 · View creator page →

Creator of

Recent community posts

Fantastic game! Art, music, gameplay, all wonderful. Great job!

Thank you so much!! If anyone else can't get the game to end, you'll just need to walk between the two smaller mountains in front of the big mountain with the green light after collecting all six Remnants. I'll be sure to update the game after the jam is over to make this more clear!

Great art style and presentation overall! Very solid and clear gameplay too. Great work!

Cool game! The concept is really fun. Great music too!!

Thank you so much!! If anyone else can't get the game to end, you'll just need to walk between the two smaller mountains in front of the big mountain with the green light after collecting all six Remnants. I'll be sure to update the game after the jam is over to make this more clear!

Yay! Thank you!!

That's totally fair. Thanks for playing!

Hell yeah! Thanks!

Thanks so much!

Thank you so much 😄!! Comments like this really make my day and I really appreciate you checking out the demo and offering your support! Those are some good ideas 👍

(1 edit)

That's so weird! Thanks very much for letting me know. Gonna look into it...

Edit: I think it should be fixed! Thanks again :)

@Quicklyer Thank you!

@Frump Thank you! Yeah I kinda figured most people would just end up running past everything when they realized there was no damage. But I've actually got a new build of the game ready to upload once the voting ends. It includes a player health bar, damage, death, and respawn checkpoints. Just so there's a little more incentive to actually remember the attack button. ;)

@Warmonger Thanks very much!

@LCom Haha, thank you!

@MiniChimera Thanks very much! The nice glow of the neon was largely done with the bloom effect that comes with Unity. It takes some fine tuning to get it look right, but just make sure the neon sprite has a material unaffected by lights so it's always bright and toss a point light next to it, and it'll get there.

@Aska and @jwang19 you're super right about the controls! I guess I just got used to using the F key since I use the same WASD + F combo in the other game I've been making, but I made a quick change to the inputs in Unity just now, and using the mouse definitely feels good! Two hands is the way to go for sure.

I feel like since it's so far past the deadline, that updating the game now with changes based on your guys suggestions wouldn't be a good idea. Maybe after the voting ends? Thanks again!

Whoa! Thank you so much everybody for playing and giving feedback! I really appreciate it!

@joystickhero Yeah having multiple phrases was definitely on my list of to-dos, but it kinda fell to the wayside as I was trying to finish everything else.

@PolarisInParis and @jwang19 you guys are totally right about it being weird that you don't take damage. It pains me that I couldn't figure out a good save/load or checkpoint system in time. As I was working on it, I decided to simply focus on making more art and building out a bigger level rather than spending time on player death. I could have implemented a pretty quick solution to just reload the game if the player took too many hits, but I thought the level was just a little too long for that, and it would end up being annoying or frustrating if the player had to restart the whole thing. And I would rather people actually see everything I put in there, instead of quitting before it was over.