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Zahdernia

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A member registered Jul 23, 2018 · View creator page →

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Thank you, I'm really glad!! 💖

Thank you so much for your kind words! It truly means a lot!!! 💖

Oh good, I'm glad it works! Games often start with visual things like that enabled, so I don't blame anyone for missing it.
I'm really glad you liked Reminisce, thank you so much for the feedback!! 🌟💖

Aaaa thank you so much for your kind comment,  it truly means a lot!! ;o; I tried to use my words as best I could, given the low limit. I'm really glad you enjoyed!! 

Though, it's odd that the parallax wasn't working for you... It's supposed to default to disabled, but if it was enabled and not working, there's definitely something strange going on with the preferences variables. Can I ask what browser you're using? I'd like to try and troubleshoot it if I can! 

Really sweet little story. Lovely prose!

Got it, thank you very much!! 💖

Thank you so much for the info!! This makes lots of sense!! 

Regarding the generator, it'd be used in one single passage of the story, where it would generate 1-3 variants of the sentence, and I'd like to give my player an optional button that would generate another 1-3 variants each time they pressed it until they chose to move on.

Thank you again for your time and for the thorough answers!! ^^ 

Hello! My engine of choice has a word-counter built into it, but I don't know if the way it counts words is the same as the way words will be counted for the jam, so I'm here to ask a few questions for clarification before I get any deeper into my ideas.

First question: If I show the same passage twice, does that count twice against the wordcount? Similarly, if I have a variable that contains a 10-word string, and I call that string in two separate passages, does that count as 10 words or 20?

Second question: If I have a string that utilizes interpolation partway through it — for example, "There are [number] days left until the party." — how would I count that? 8 times the number of variations, or 7+n, where n is the number of potential words that could appear in that variable?

Third question: Building off the previous question, if I have a small random generator for simple sentences — "[Noun] is too [adjective] to [verb]" — how would I count that? 3+(NumberOfNouns)+(NumberOfAdjectives)+(NumberOfVerbs) or 6x(numberOfAppearances) or 6(NumberOfNouns*NumberOfAdjectives*NumberOfVerbs) to account for all the variations? Or some other way? 

I've been so excited for this jam! My mind's been racing the past few days, searching for ways to maximize the 500 words I have in my little project. I've had a lot of ideas I think would be fun to execute, but I want to make sure I'm keeping within the spirit of the jam and I definitely don't want to assume that the code-doesn't-count rule reaches further than it does in reality. Thank you in advance ;; 

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Very fun! Ended with a score of 515 643😎I really liked how the music got louder or quieter depending on how far you were from the boombox. It wound up being a great way to figure out where in the game world I was in relativity to the center and probably saved me a few times!

Something you could add, if you felt so inclined, could be a way to see your score as you're playing? It'd be good motivation to players to try and beat their high scores!

Great work!