Thank you very much for playing. There is a sound for the fish getting away or getting caught, but it might be to quit for some systems. It's planed to add sound options.
Zank
Creator of
Recent community posts
Like the visuals and the gameplay idea, but the gameplay is to hard to play on keyboard. I also think the learning curve for the game is too high. The soundtrack is absolutly not mine (too much going on). Also the tutorial message to move is placed odd. You need to find the movekeys and then few meters later the game tells you it's arrowkeys.
Wow, thank you so much for playing and your awesome feedback!
We really need to work on a tutorial for this game. I never thought that so many people would have an issue with it. But that's why you test your game early. I'm not sure, if a set order will fix the issue, but I understand why it might help.
It's nice to hear that you also like the visuals and music, because we did everything alone (kinda extreme for a first game).
We plan to continue working on the game, but after the rating is over and when we have more time.
I like the simple visual style and the soundtrack is really awesome. But had some bugs. I think in my game there were some textures missing (for example after you land the texture was for me chessboard like) and I also had from the first enemy (first area) the issue that his sound played multiple times even though I only jumped over it once. The screen also shuttered and made me feel really unease. But when there is a final version of this I want to play it again.
Great soundtrack and visuals. The soundeffect for shooting was for me annoying and I want an option to turn it off. The gameplay was simple and fun. Adding different music to the characters is really cool. That the title has an alliteration for the turtle is awesome... but not for the duck... I'm disappointed.
Nice idea, but it doesn't feel like a controller. It's super hard to learn / find the buttons. I also needed to change my keyboard layout.
When I used the numpad buttons my browser scrolled down or entered quicksearch etc. It made playing the game even harder.
But I really liked the simple visuals and the really good sound design.
Thank you very much for playing!
I agree with the fishing. A chance of 50% / 70% doesn't really feel like 50% / 70%.
It is possible to beat each of the 3 levels, but I think we should have added some kind of tutorial levels. So you get used to the towers / mechanics.
My tip for beating the levels is to place the towers far away from each other and use Tower03, because the AoE is overpowered.
The softlock happened at one of the first bushes. It was my first encounter after I died and got reset to the beginning, but with my previous level. With the how I can't really help. There were the two rock guys and shoot at me and then went into cover, but never returned from cover. I could kill one of the guys, but his death animation was the animation of someone without cover.
Really nice graphics, sound and gameplay. I really enjoyed it. But like some said it's slow and boring to move around. The encounter rate is sometimes really high. You didn't even move, because you are still in the transition, but already got your next encounter. When you die and restart you have to click through the storyintro again and that's annoying.
I also had some strange bugs. I got softlocked in on encounter, because the enemies behind the rock never appeared and I couldn't kill them. I also had some textures missing in the area after the first door. That looked really odd.
Overall one of the best and polished games I played in the jam.
Thank you very much for playing.
Some people said that the multitasking is hard, but it's nice to hear that everyone seems to learn it fast.
Our earlier version had your idea of fishing, but it felt more like a task and not like gameplay.
I saw your posts on twitter for the game and I definitely will play it.