Really cool! Reminded me of the papa's pizzeria games, pretty polished too. Only a few bugs with the music, but that's it.
Zaplee
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The art is pretty good for someone who has never really done art before, a good thing to keep in mind with pixel art is to keep a consistent resolution. This is most notable with the little cat for me, it's pixels are bigger than the other pixels in the scene, making it look iffy compared to the other art. Nonetheless, for a first time game developing this is pretty good!
For a first game, this is really fun. Very simple but had me invested for quite a while. The mechanic is so simple, it didn't even need a tutorial. Graphics and sound were also very minimalist, adding to the simplicity. One bug is that one of the boxes kept on floating away, pretty sure it was just an unchecked lock position box tho. Overall very fun game for being developed in 2 days.
This game wasn't very chaotic (except the last level), but I still really liked it. It wasn't just some basic platformer, which I'm getting very tired of seeing. It had a cool mechanic that I don't see a lot. It was also pretty satisfying when the timing worked out. Overall, I think this is a fun game that could be easily expanded upon to make it better. Also, cute love stories have the largest reach when it comes to audience, so you could make a banger.
Very chaotic, a bit too fast for me. I could only get the armor done within the time limit. Very cool concept, kinda like overcooked but with armor and swords (that'd be sick ngl). Some sound effects would be cool, and perhaps a single button to swap between hands. Overall, a very cool concept, and pretty good game for only being made in 2 days.
Pretty chaotic, and I don't really know how the letters blowin up mechanic works. Some tutorial or visualization would help. Still very chaotic (which fits the theme) and I couldn't keep up with the stack of letters. Your comment is right, with all of those features, this would be a pretty fun game.
Before you upload your game, you have to zip the whole build folder, then upload it so unity can access all of its data and assets. Then the player runs the .exe file, the .exe file sadly doesn't work on its on. Don't worry, I think all of us have done this when we were learning how to develop. I often still leave like 3 hours before submission for solely building the game, I still don't know the most effective way.
Edit: You got it
I like the strategy game aspect, as well as the randomness to it. The mechanics are simple and pretty easy to understand. Perhaps some descriptions of the units would helps, although I figured out most of them just by playing. One flaw is that the UI doesn't fully go away once the round starts, but I'm sure that's just an easily fixable resolution problem. Overall fun and unique for a game made in 2 days.
I like the idea, i wanted to make a strategy game for this jam too but i ended up making a bullet storm. Sadly I had no idea what to do in this game. Making an in depth strategy game in 3 days is no easy task. Next jam if you want to make a strategy game, I recommend making it simple and work on polish. I appreciate the effort, I wouldve never made any thing remotely close to a strategy game in 3 days.
Love the antagonist, I like the puzzle aspect, the boss battle was clever and took me more time than it should've to figure out. I love the music too much and it fits the game perfectly. Still can't figure out how it relates to the trust no one theme though. Epic game, polish it up, make cool boss battles and clever puzzles, and I'd probably buy it for the music alone.