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Zbot_

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A member registered Jul 19, 2022 · View creator page →

Creator of

Recent community posts

Hi! Sorry about the late response,
all the art for the game was super quick and easy, most of it was just taking a solid color and then drawing texture onto it. I'm absolutely going to improve the art once I get around to this project again.

Oh hey!
I'm glad you like the jump mechanic! That is fully intentional and will be in the next Bunnygame project I'm working on! ^^
Being able to slide through spikes without dying is also fully intentional. I added this cause I thought it would be funny. It was. :)

It's dark cause I was testing out visual effects, I'll fix that in Alpha 3. Thank you about the music! ^^

ALSO BUNNIES!!!!

the update did not come out in the next few days 💀

Sorry bout that :/
Maybe I'll add the Bunny Racing track in the next update, or the one after that! :D

Yo, thanks for commenting!

So, the bunny race track isn't in this game. It's planned, but at the moment, I dunno when I'll be adding it.

I'm glad you like the movement btw!

Oh another thing, you can hide the debug text by pressing O + P + Enter !

The game is in alpha, this is the very first public version, so it'll be buggy! The new update that's coming out in a few days fixes all these problems and more! Except the pie. You can't collect it yet.

As for having a goal, there really isn't one yet. Games take time, and I'm still working on this one!

Thank you for commenting! :)

Feel free to comment just about anything, be it a bug report, suggestions, criticisms, all are welcome!

Hi, I'm Zbot! I've been using GDevelop for a few years now. I've participated in the GDevelop 3D GameJam previously, and that was a lot of fun! Can't wait to see what the theme for the jam is! :D

Aah cause the two fingers is scroll on mobile yeah? Makes sense :)
Still a fun game either way!

Wow awesome game! Genuinely quite addictive, but super fun too : )

Thanks and no problem, I don't mean it in a bad way, just that it made me think. I just hadn't actually gotten criticism yet other than yours! 

Oh you're doing updates after the jam period too?
I actually found that working in 3D for the first time in a while was really fun, I have a lot of cool ideas for Bunny Game! I assume you'd say the same for your project? :)

What happened? is the one comment that it was a virus true??

See, I think that's why one of the requirements was that it needed to be playable in browser, so stuff like this didn't happen. 

Oh I know I just left a comment on the game page, but I kind of like that there isn't tutorials and how I was lost the first round. Figuring it out gave me one of those "Ohhh THAT'S what that does!" moments, if you get what I mean. I love it when games are light on tutorials!

Woah, this project wasn't like anything else I've played for this jam! Took me a minute to figure out what I was supposed to be doing, but to be fair, I kind of skimmed the description... After reading it though, it made sense. Collecting moves on the map and having to collect the right ones and dodge the ones you don't want was a really cool mechanic, and it fits well with the theme of the jam!

Thank you so much! A bulk of the project development time was spent on the music and sounds :)

Game seems really cool! I like the wave effects and the particles for when the rocks move, music was nice too.

Needing to scroll to turn was kind of difficult for me cause my mouse wheel is screwy, sometimes it scrolls in the wrong direction. That is more of a me problem though, and either way, I liked the simple controls and story!

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Thank you very much for the feedback! My heart genuinely sank when I read this, I'm sorry about the physics and controls being so janky. You might like to know that I'm already working on a new release for the game where I try to correct all the annoying issues and a few more!

The screen turning black when you look down is because I tried implementing a shadow so it was easier to tell where you are gonna land. Thing is though, the shadow is so big it takes up the whole screen. I'm thinkin Imma make it so the shadow gets hidden when you're on the ground. 

The slidey physics was the first thing I fixed after releasing the game. I agree the butter feet are really annoying, the player stops almost instantly upon touching the ground now. As for the speed boost mechanic, I mapped it to Shift on keyboard and LT on controllers, so looking up and boosting are a separate thing now.

As for the vertical level, being only the second level after the tutorial, I probably should have put a prompt to tell the player this- but the intention was that you'd do the speed boost off that platform so you wouldn't bonk your head. 

Alot of these silly issues came up because, I had mobile support in mind, and I wanted to minimize the amount of buttons present so touchscreen gameplay isn't annoying. I definitely put alot of effort into the presentation and the character, but kind of skipped out on the actual game itself. I've already got sensitivity sliders so you can look slower, and I'm looking to expand the game with new levels, checkpoints, and multiplayer! Of course, not until after I patch what's already here up first. 

Thank you so much! :)

Thank you! The animations and the physics of the bunny man were hard to get right at first, I basically just kept messing with values until I got him feeling just right 👌

Honestly laughing so hard while playing this game. Had to force myself to mark down the audio and graphics, but this game was hilarious

Thank you :)

Super funny, love the characters :)

Game isn't done yet! 
I'll update the page with a new build before the jam period is over, this build will more stuff and be cooler!