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Thank you very much for the feedback! My heart genuinely sank when I read this, I'm sorry about the physics and controls being so janky. You might like to know that I'm already working on a new release for the game where I try to correct all the annoying issues and a few more!

The screen turning black when you look down is because I tried implementing a shadow so it was easier to tell where you are gonna land. Thing is though, the shadow is so big it takes up the whole screen. I'm thinkin Imma make it so the shadow gets hidden when you're on the ground. 

The slidey physics was the first thing I fixed after releasing the game. I agree the butter feet are really annoying, the player stops almost instantly upon touching the ground now. As for the speed boost mechanic, I mapped it to Shift on keyboard and LT on controllers, so looking up and boosting are a separate thing now.

As for the vertical level, being only the second level after the tutorial, I probably should have put a prompt to tell the player this- but the intention was that you'd do the speed boost off that platform so you wouldn't bonk your head. 

Alot of these silly issues came up because, I had mobile support in mind, and I wanted to minimize the amount of buttons present so touchscreen gameplay isn't annoying. I definitely put alot of effort into the presentation and the character, but kind of skipped out on the actual game itself. I've already got sensitivity sliders so you can look slower, and I'm looking to expand the game with new levels, checkpoints, and multiplayer! Of course, not until after I patch what's already here up first. 

Thank you so much! :)

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I totally get that. I implemented mouse wheel movement in my game with an eye toward mobile friendly controls as well. I like the forethought you put into it.

I'm sorry if my feedback made your heart sink, I genuinely like your game and rated it very highly. I was hoping to highlight the areas I felt it could be improved.

Really great to hear that you're already hard at work on it! Can't wait to see how it turns out!

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Thanks and no problem, I don't mean it in a bad way, just that it made me think. I just hadn't actually gotten criticism yet other than yours!