which device are you playing on?
Z Dev
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Android build has been rebuilt, if it still does not work, comment again and I will try to personally look for a solution. If all else fails, I may try to make the main game compatible with joiplay
Edit: I may have figured the problem out. It slipped my mind that the phone version had it's own gui and forgot to replace it with the new one. It should be working now.
Honestly, they look amazing. Thank you for the insight and examples. I would like to ask if I'm able to use some of these like the weekdays for example, but I feel like I should do something on my own that makes the weekdays stand out more. May go with the outline with a different color or may try something else. As for the code, I'll look into it later as I've been up for well over 16 hours now.
I do have a question for you though, do you have your own game? You seem to know quite a lot about the code as well as being able to improve on ones work by giving very great insight.
First off, I want to thank you for the very constructive criticism here. It will definitely help me improve in the future.
Icons: I am going to assume its from the android build. If it is, I have no idea how those work since I let renpy build it. If it's for the windows/mac build, (like how it's shown when you open it on windows) I'll figure out how to make those look better. They were just test icons to see how the it looked and didn't bother changing them. I'll be looking at it at the 1.0 release which will drop on the 1st of Nov.
Clear Textbox: I have no clue how to do this but I'll look into it for the1.0 build as well. I am pretty new to renpy code and I dove into making the game headfirst without very much prior experience in the renpy/python language.
Name: I do know and realize that some players would like to have their own names as the character themselves, but the way I wanted to write this game doesn't seem like it would suit a name that a player wants to be called by. It's more for mysterious lore based reasons. (maybe pet names or nicknames will be available in the future and you could do that then but it's still undecided)
About the option: I do agree it could alter and mess up the flow of the game but I wanted to give the illusion of "you have a choice to only accept by instinct when you are already turning away" I will take this into consideration as it does make sense to not have any options and just continue the dialogue like normal.
Day graphics: I'll look into outlining the letters at a later date (since i have no idea how to do that with the current photoshop program I'm familiar with) but the most I will do for now is change them to black if it would make reading them easier.
Thank you again for the feedback and for trying out the game. If you have anything you want to ask directly, you can contact me through my discord server. I'm usually active on there unless I'm asleep or away from home.
Even if it was harsh, it's still criticism that I will take with open arms. I do see what you meant with how the first half of the game would make it seem extremely similar but the second half will make you start thinking otherwise. The future updates (this one coming up as well if I manage to push the extra four events into it by Oct 1st) will show that it becomes different overall as there are elements that will be vastly different. It's just basically a matter of time since I already have a whole years of work outlined with important events placed throughout. Please do continue the feedback and don't be shy to stop by the server either.
This is definitely noted, however, do play the game til the end and give me your criticism on it. The personalities of the girls can be similar from game to game as I've been going on through a list of personalities I want each of the girls to have. As for it being a copy paste of LiL, it was inspired by it. It will not be the same game because I do not possess the same ability as Sel. There's no way in a million years I would be able to create a masterpiece like his work. That is why I will be going in a slightly different direction with this game. That slightly different direction will go into a bigger impact as the story progresses.
Thank you for the feedback, I really appreciate it. Yes this was definitely inspired by LiL and it more or less feels like a knock-off at the very start but I do have plans to divert it from being looked at that way. I don't want my game to be a copy of a great game and besmirch said game as I highly respect it and it's creator. If it is that much of an issue, I'll scrap it and start from scratch but I feel like this could be something great that will not be like LiL. The very start of it will be like LiL, that i won't deny, however the story will be very different. As for the characters, this is something I've noticed in my most recent writings of dialogues and they do feel bland (however, MC is made purposely to be bland for future branches) and I will work on it in the future. Do keep me updated with how you feel about the game in general as it will help me progress the development of the game.