First off, I want to thank you for the very constructive criticism here. It will definitely help me improve in the future.
Icons: I am going to assume its from the android build. If it is, I have no idea how those work since I let renpy build it. If it's for the windows/mac build, (like how it's shown when you open it on windows) I'll figure out how to make those look better. They were just test icons to see how the it looked and didn't bother changing them. I'll be looking at it at the 1.0 release which will drop on the 1st of Nov.
Clear Textbox: I have no clue how to do this but I'll look into it for the1.0 build as well. I am pretty new to renpy code and I dove into making the game headfirst without very much prior experience in the renpy/python language.
Name: I do know and realize that some players would like to have their own names as the character themselves, but the way I wanted to write this game doesn't seem like it would suit a name that a player wants to be called by. It's more for mysterious lore based reasons. (maybe pet names or nicknames will be available in the future and you could do that then but it's still undecided)
About the option: I do agree it could alter and mess up the flow of the game but I wanted to give the illusion of "you have a choice to only accept by instinct when you are already turning away" I will take this into consideration as it does make sense to not have any options and just continue the dialogue like normal.
Day graphics: I'll look into outlining the letters at a later date (since i have no idea how to do that with the current photoshop program I'm familiar with) but the most I will do for now is change them to black if it would make reading them easier.
Thank you again for the feedback and for trying out the game. If you have anything you want to ask directly, you can contact me through my discord server. I'm usually active on there unless I'm asleep or away from home.