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Zeno G.

18
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A member registered Mar 22, 2020 · View creator page →

Creator of

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Glad you liked it. Thanks!

Help TOKKI in his search for his lost gems.

First 3 levels are now available to play for free.

Use his skills to help him on his quest: Jump, Dash, Rewind.

Features: 

  • Keyboard and Controller Support
  • Auto-save
  • Continue with the last level played
  • Fullscreen
  • Stamina limited actions
  • Player time rewind function
  • Beautiful visuals by Kenney Vleugles
  • Enganging music by Juhani Junkala

More on TOKKI by Zeno G. (itch.io)

good controls, nice animations. Overall, a good game. Good job.

Interesting concept whit great potential.

I do like the graphics and the music choice.

I'm not that a fan of this type of games, so I didn't know where to start, but after reading the instructions everything seemed clearer.

I do know there are a lot of fans for this games who really enjoy playing them.

Overall, good job, hopefully you will expand this universe and implement everything you planed.

Thanks for the feedback. 👍🍻

The idea was not inspired by The Lost Vikings. Initially the idea was to change the abilities automatically when you get a gem, but I changed it in the last day of development to give the player the possibility of changing abilities accordingly to what he needs to get over an obstacle.

Regarding the in air control: it was intended to have a bad or maybe better said, reduced air control. This was inspired from old 8-bit and 16-bit games. 😁

Thanks for your feedback. 👍🍻

The character is indeed slow but only because repainting the Tilemap in Unreal Engine is a real pain in the ***. So I compromised the speed of the Player to make the gaps between the tiles feel just right for each ability. 😋

Good job in submitting the game. I would have loved to get some information about controls, the target and maybe a menu to give the game a sense of completeness.

It does feel to me that it was put together in a hurry.

Nevertheless, good job.

Nice graveyard simulator you have there. Good job.

Thanks for the feedback 🙂🍻

Hi there.

 What game engine did you use and do you use some sort of version control like GitHub where someone could see your source?

(1 edit)

I know, this is what we (me and WayfarerGames) talked in this post 🙂.

There is a difference between the Game Page and the Submission page 😉

My idea was that you can submit your source link in the Submission form, you don't need to add it to your game page.

No problem man.

I mean there is literally tons of free available code on the web, it's not like in the '90 or early 2000 where you had to read books, tests things out and when you finally got the result you hoped for you call it yours and yours only. With all the content available nowadays, you could build a game from ground up almost only by copying and pasting code from the web.

I find that most of the people confuse copyrighting a software/game with licensing. I find that these two are completely different cause copyrighting a software or in this case a game is more complicated as some might think, and implies a lot of money and even notary and attorneys I think, as licensing the source code with maybe Apache 2 License (as I did on GitHub) gives you some reassurance that someone will thank you if they find your code helped them in creating their product. (it's not my case that someone will find it useful 😅, but hey, maybe somewhere, someone will give me a thumbs up 👍 )

Nowadays I find that giving credit to someone for something is more important for the longer run. 😉

Take care.

Hi again, yes, this is my submission page where you can find the link to the source page, but the game page does not contain the source code. 🙂

I am new to itch, but I think there might be some difference between the game page and the submission page.


I personally am not protective about my code therefore it's o a public repo on GitHub, as requested for the entry, but there are a lot of people showing distrust in sharing their code. (can't really see why because it's not like someone would publish the code for the new GTA 6, but hey, it's their code and have the right to ask 😉)

My idea was that you don't have to add your source code to the store as a zip file in your itch game page, you can share the link to your repo or a public Google drive folder etc. when you submit your game for the jam. 🙂

Hi there. Thanks for the info and the quick GitHub tutorial. I'm sure it will help allot of people in using git. Good job 👍🙂 (for total beginners in using GitHub I would recommend GitHub Desktop. A few clicks and the repo is on GitHub)

Just as a side note, I don't really think though that you need to post the source on your game page on itch for everyone to download.

When you submit your Game, it asks for your source, so my guess is that you just enter the link to your source there (GitHub, Dropbox, Google Drive etc), and the organizers of the jam will just access it from there. It's not really publicly available.

I find it a little counterproductive to share a code for a possibly future commercial game and everyone can access it and use it. It's not my case cause my game entry is in best case scenario a "meh" game or "w*f is this s**t?" game 😅, but there are possibly great entries with the possibility of turning them in commercial games.

Looks great!

Good question. I also would like to know if there is a restriction in using only Unity.

(I personally prefer to use UE in both 2D or 3D.)