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Zeperox

91
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2
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10
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A member registered Jun 27, 2020 · View creator page →

Creator of

Recent community posts

Wow, this game is great! The dash reminds me of a magic item in Shovel Knight which allows you to dash mid-air to break blocks. Honestly this was pretty darn good. Great job!

Oh ok, yeah I use Opera GX, not Chrome.

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Quite a fun game, though I wish the level design didn't force you to reset if you take a wrong path. Aside from that, a splendid submission!

Loved the alien twist, made the game a billion times better.

That was a fun and somewhat challenging game! Gameplay has the flash game vibe

Quite a fun little game. Though I wish it was easier to see where you should go rather than doing a leap of faith every time you jump.

Quite a well-made game! Reminds me of 20 Minutes Until Dawn.

Cool rhythm game, great job! But does the game have any audio or is it broken for me?

The game reminds me of Superliminal, but much more unsettling lol. That was fun! Great job. Loved that you added different endings.

Crap I had the game in the background while I was rating it and the fish died 😭

Such a nice and cute game. Great job!

Wow, what an amazing game! Really loved the idea behind it.

I did experience a weird bug where in the second level after the tutorial all sprites aside from the background, UI, and text turned black

The game has some bugs, like not being able to jump on slopes and getting a game over randomly even though I had full water, which is to be expected from a jam game tbf, but aside from that this was quite a charming game, great job!

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Thanks for your feedback!

I'll try to respond to your criticisms:

1) (First boss being drawn out and not fun) Yeah... a bunch of people complained about the first boss's difficulty, which is why I plan to make it easier once the jam is done

2) (One of the first boss's attacks don't end when the boss is hit) Oh which one? I never noticed it.

3) (First boss's bounce attack respite) I'll see what we can come up with as a replacement for the sprite. ( Consider it done now)

4) (Third boss's projectiles not easily visible) I don't see how the projectiles blend in with the background... Though the boss blocking the projectiles is somewhat intentional, but not entirely. I don't think I can really fix that unfortunately without a whole respite of the boss or having the projectiles render on top of the boss, which would look weird when first spawned.

5) (Enemy choreography) Yeah I wanted to do that (and you can see that I did for some of the more deadly attacks), but the animator was really busy so we weren't able to do that unfortunately.

6) (Touhou) Yeah I suck at it too lol, I've only beaten 1 game on normal iirc

7) (Hitbox) The hitbox is 1/4th the width of the entity (this goes for everything), and yes that's where the player stops moving when it overlaps with the mouse. I wanted to have a way to show the hitbox, similar to touhou, but I had no clue how and forgot about it lol.

Thanks for pointing out these criticisms!

Fun game! Though I wish the enemy AI was more fleshed out (though I have no clue how you'd do that).

Ah I see, for that I think I'm going to add a way to change your speed, probably via scrolling the scroll wheel or something. I don't want to add keyboard controls to the game.

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Thanks for the feedback!

I removed the ability to dash while moving and vice versa in order to make the code slightly easier on myself (less if checks and math) 😅
Though wdym by imprecise?

Didn't expect a rhythm game, pretty cool! Though I realized 2 attempts in when to actually hit the spacebar, so a tutorial/guide would've been cool

Such a satisfying game. Requires getting used to, but once that's done the game becomes pretty fun

I see, I'd love to play the game once it's fully completed though, so please lmk when it's ready (via a reply ig or discord if you're in axo's server) :

That was really fun and well-made!

My only criticism is that the moving fish force you to wait in a rather fast-paced platformer where you shouldn't take a long break.

Thanks you for the feedback!

Yeah I considered lowering the first boss's difficulty 2 days ago, but I guess that'll be done after the jam. The 4th boss won't change though, because I think its difficulty is on-point and fits with its design tbw.

You can make the 4th boss easier.

Yeah that probably was the case. I tried it out now and it worked. Great job on the game!

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Thank you for your feedback!

And yes the reason there are no checkpoints was because it'd make the game easier and I didn't think it'd be an issue considering the game is quite short.

And in terms of the need of holding left click, probably a toggle (which I'll add once the jam is over) would've been better but the player does need to stop eventually, so this gives him more control.

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I got friendzoned, that was fun... (in all seriousness fun game!)

I may have gone a but too much for the first boss lol, but thanks for trying out the game! (Also tip: focus on the enemy's stamina, this is your cue for when you should attack or flee)

No problem! I hope you enjoy the game

And yeah I'll definitely try to fix this issue after the jam, sorry for the inconvenience.

Ah, do you have any audio device connected? If not then that could be the reason behind the crash. Otherwise I may have messed up with initializing the audio, causing it to work with certain devices 😅

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Oh sorry if I sounded rude, didn't mean to. It's simply that the skip button kinda skips the whole game alongside the training section (not the main event though).

But, aside from that, the story is pretty neat.

The game crashed after I picked up the first gem

Ok I finished it. That was really satisfying :D

lmao

You must dodge the sword swings, the block is for gun shots

Wow such a great game! Requires some skill to beat, love that

I great game! Though I wish it was faster-paced, harder, and the player not being so much of a cushion of damage (you have a lot of HP that you can basically tank throughout the whole game)

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Opera GX

I wish office work is as fun as this

How do you use the pink cream lol, I kept angering most of my customers. Cute game though, love how the lollipop is placed