Thanks!We wanted to have more enemy types, but we ran out of time to flesh out the game.
Thank you! Our artist did an amazing job.We did have more room designs in stock, but I decided to laser focus on making the game beatable, so I didn't manage to flesh out the progression much.
Thank you! The boss was a very late addition and we didn't have much time to tweak the fight.
The ambience is really nice. Had fun exploring, even if there isn't much to do yet.
Excellent work on this. Great concept and nice presentation