I forgot to unsubscribe a global event, an that causes an error when resetting, witch blocks the player from continuing to the next level. Time constraints take quite a tol on testing.
Oh.I didn't notice that collisions sometimes failed to trigger while testing the game. I went through the code and it seems that I messed up some values when checking collisions.
An interesting concept, but it is missing the right feel (hard to explain). Most bugs aren't too distracting, but same softlocke the game. But non the less a great game.