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Amalgamation of 0neself's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #2054 | 3.138 | 3.138 |
Fun | #2289 | 2.724 | 2.724 |
Overall | #2507 | 2.805 | 2.805 |
Presentation | #3026 | 2.552 | 2.552 |
Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You have to join small pieces of yourself (cubes) to solve puzzles.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Was pleasantly suprised by the types of puzzles presented in the last 2 levels. Really see the potential and your creativity. Nice job!
I really liked this game, and the mechanics have a lot of potential for further puzzles. There's also plenty of room to add more mechanics that work with the one's you've already got. I found the lack of diagonal movement quite frustrating, though.
Puzzle ideas are great, but why walls cant collide with the cubes?
Oh.I didn't notice that collisions sometimes failed to trigger while testing the game. I went through the code and it seems that I messed up some values when checking collisions.
Thanks for the feedback.
Pleasant game of goo (?). A bit easy to softlock yourself but it seems like there is a lot of room of potential puzzles with these mechanics. The growing smaller to fit under half open doors surprised me. :>
Using the split to also activate pressure plates was a cool feature, I only with there were more levels and more mechanics like it to play around with :D
Interesting game idea, I had to restart the level to realize that I could spit, though (somehow I even managed to spit out of bounds, which soft locked me). Maybe try putting the text in the game world? Not being able to move diagonally made my inner gamer die. Also weirdly whenever I tried to reload the page, sometimes I couldn't complete the first level.
I forgot to unsubscribe a global event, an that causes an error when resetting, witch blocks the player from continuing to the next level. Time constraints take quite a tol on testing.
Thanks for the feedback.