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Connected Power Tower Defense's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #4389 | 2.083 | 3.125 |
Overall | #5184 | 1.583 | 2.375 |
Presentation | #5306 | 1.417 | 2.125 |
Fun | #5472 | 1.250 | 1.875 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Towers share a single power source. Bringing more towers online reduces the efficacy of all towers but gives better coverage of the path.
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
I like the idea here, but the path for the river wasn't made super clear at first. It looks like a lot of the brown pathways are isolated, but then the river is able to cross the yellow pathways the enemies take when you open the gates. I think the brown pathways for the river should be drawn over the enemies' pathway, that way I can more easily see what gates open up to which parts of the river.
As it is right now it is quite slow and uninteresting. But the concept could be interesting with some tweaks and upgrades.
The game felt very empty without audio. It was also not much fun. Adding some juice like particles and screen shake could've helped. However, i think the game has a cool idea.