i am so sorry guys but i released the game in prototype stage hoping the concept would be seen by people because i still haven't figured out how all the interactions would play out. i am so sorry for the inconvinience but i promise there will be a working game by the end of the week. i really love this project to leave it unfinished
zetef
Creator of
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so i tried to play the game in the browser and it seemed the controls did't work, so i downloaded the source to run love on it and spitted out this error:
$ love source.love
Error: bad argument #1 to '?' (ImageData expected, got Image)
stack traceback:
[string "boot.lua"]:637: in function <[string "boot.lua"]:633>
[C]: at 0x5209ba30
[C]: in function 'newImageFont'
main.lua:35: in function 'load'
[string "boot.lua"]:488: in function <[string "boot.lua"]:487>
[C]: in function 'xpcall'
[string "boot.lua"]:650: in function <[string "boot.lua"]:639>
[C]: in function 'xpcall'
a bug? i don't know, but the game won't play.
also great idea! i would love (no pun intended) to play this game!
my only one was to have only one room. not very creative, i know, but i think the main mechanic of attracting and repelling only one of the colours could have made a pretty entertaining game: black and white
(could have made because i haven't figured it out how to implement the main mechanic unfortunately)
maybe I haven't read the chapters carefully but I am very interesed how you lowered your memory when making the game Prove Thine Worth. usually my love2d games are in the high 20's-30's mb of memory usage and I really want to lower that number. any tips or an article on this topic would be really nice. awesome tutorials anyway! keep up the good work!