Obviously many of us ended up claiming multiple "Only One" elements, but I imagine we all started from one core "Only One."
For my team's project, the original core "Only One" was
"Only turning in one rotational direction, but in 3D."
I figured it'd be used for a non-euclidian racing game, but as we did a genre-brainstorming exercise with our favorite Only-Ones, someone thought of combining only turning one way with a flight genre game and suddenly the game we made started coming together.
Now our list includes: one rotate direction, one engine left, one engine remains, one attempt to land, a world-war one plane.
What was your team's initial/core "Only One" and how did it evolve?