As soon as the fire update came out I thought it would be great if there was an acid, electric and water update. The water being the last because it is deadly to robots. That's it maybe the community could come up with enemies to go with the updates or I could create them with Qubicle if this is a popular enough suggestion.
Zeznax
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It would look like the 2d Doborog that is your profile pic and when you start up the game but it would be 3d and would bite, slash you in half with its tail and possibly have laser eyes. The circles on the 2d one could be spheres on the one in game. Possibly could sit down every once and a while to bark which would give you and opportunity to slash at it but its tail could kill you if you go behind him. Or it could be the other way around, maybe when he barks he barks at you which launches you backwards. The doborog would be pretty big but not too big lets say maybe as big as Spidertron-5000.
This bug I know has been reported before but I will report it again because I was on level 15 and was doing very well and this bug happened. So basically I die I am now a new clone but my game is lagging ridiculously 1 fps, I somehow get on the elevator and go up to see that Spidertron 6000 is shiting out bombs like diarrhea and everything is dead... including me... which is very frustrating!!!
I have created a mini version of Spidertron that has a sack on the back of its head to store the green acid that is spews at the player. The acid should melt/disintegrate the player, but not instantly (after a few hits). The Spidertron Mini has a full interior, for when it is cut up (so you can see the acid on the inside and the brain). Also the Spidertron Mini should move quickly.
Spidertron Mini.qbcl: http://www.filedropper.com/spidertronmini
These are the two mechs I created, the Light Armored Mech and the Heavy Armored Mech.
The light armored mech is supposed to take more than one hit unlike all of the other mechs which I usually cut in half with one hit.(same for the armored mech) Also the Heavy Armored Mech should be slower than the normal enemies and have a different sword (a bigger one). Also I suggested a dodge roll and this could possibly used to dodge the Heavy Armored Mech's heavy horizontal attacks. (cannot be blocked, must be dodged) P.S The Heavy Armored Mech should not jump. One last thing, I think the feet should probably be a bit wider.
Light Armored Mech= Approximately 2-3 Horizontal Attacks to kill.
Heavy Armored Mech= Approximately 4-5 Horizontal Attacks to kill.
#1 Light_Armored_Mech.qbcl: http://www.filedropper.com/lightarmoredmech
#2 Heavy_Armored_Mech.qbcl: http://www.filedropper.com/heavyarmoredmech
As I was writing this suggestion I was thinking exactly what you just said. And I totally agree that the weapons would be very generic and that all of the robots would have genitals. It's the same thing in Blockstorm every 4th character I see is a penis with arms and legs so yeah there would definitely be a lot of genitals. I have been working with 3 different voxel editors to create concept art for robots and progress is very slow so I may post some concept art soonish maybe. I first posted this suggestion before I saved all 5 humans and after playing for a while I realized that the game was very fun as it is but is easy after you get a hang of it. The first 3 times I beat the mark 3 combat robot I cut him in half with the first hit. So the AI needs to be adjusted/improved. For example in the stage with 8 mark 2 fighting robots they all did the same thing. They all ran straight towards me, it would be cool if they could circle around you than strike when they felt was best and stuff like that. Also a stab attack would be cool.=) I am very interested with this game and I will think of more suggestions and make concept art in either qubicle, VoxelShop or MagickVoxel
Needs a level editor where you can make traps out of voxels like Blockstorm except with more functionality (not just the skin). Same for enemies and your own clones. Game should be much more complex in the character creation side of things such as eventually making big mech robots with rocket launchers and machine guns. Again it would be made voxel by voxel but you can create and save weapons to attach to your robots, (same for enemies in the level editor). Also this would turn the game into less of a hardcore (you only live once and then you restart to a, look at my robot kind of game. Which you could use this robot to do different things and not just the simple basic robot. I probably have more to say but... I'll just start with this. I know all of this is very hard to implement but... I believe it would be way worth it. I hope you take my suggestions into consideration. Thank You! P.S have many gamemodes and not just all the stuff that I suggested.=)