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Zgrot

16
Posts
A member registered Feb 09, 2024 · View creator page →

Creator of

Recent community posts

Thanks a lot for playing our game and enjoying it !! The vampire sprite was done by RGS_Dev, alongside other ressources found on itch.io it really helped to achieve a really cool look !

We will try to release a reworked version with more polished controls and audio feedback, thanks a lot for your feedback !

Thanks a lot for playing our game and enjoying it !! Difficulty is really a hard thing to tailor, we would definitely invest more time on this aspect next time !

Hi Ahmed, I sincerely apologize for the delay in replying to you, I haven't had access to my PC for the last three weeks. It would have been a pleasure to take part in this jam but I lacked availability, maybe for a future edition.

Also, our game was developped in Godot, so we won't respect the jam rules.

Hi, we used you tileset in our jam game, it is really great and helped so much to settle an atmosphere. Great work !

Hi, thanks a lot for your free songs, we used "A Dark Ritual" in our jam game, and the song really add to the atmosphere !

Thank you for playing the game and enjoying it ! :)

I only tested the game in Firefox so I can't tell, I'll try to reproduce the crash, thank you for the information.

Thanks a lot for you review, we are really glad that you enjoyed the game !

Spell system should work, I tested the game when I uploaded it. You can have more information by hovering the skills icons. But indeed we knew that it was the biggest flaw of the game, we will rework it to deliver a more polished version.

We will take into consideration your remarks about the font and the dificulty to understand what is damaging the vampire. We did not have time to implement a log system that would tell the player the cause of the death. A tutorial would help for this and the spell system as well, we will add one.

Arts mostly came from free to use assets, the credited artists are to congrats for this part ^^

Thanks again for playing the game and your feedback !

(1 edit)

Thanks for your feedback, we will definitely rework the game to deliver a more polished version !!

I tried your game, I don't know if it's because you lacked time but here are my remarks. It's quite frustrating to fight against flying ennemies, I wanted to go as fast as possible thanks to the dash and I had to wait for them to go down enough so I could shoot them, maybe if we were able to freely aim it would have been better. You could have added traps to force the player to jump: I just went right and it was fine. The soldier nether it the player. And finally, I reached the end of the level but it seems that there was nothing to indicate it.

I would guess that you lacked time, but there was a good foundation to make a game.

The art is so nice, unfortunately I couldn't figure out how to leave the box ... Is it possible to have a hint ? I really watn to try the rest of the game.

I give your game a try, but the difficulty was too high for me. The sword attack reach is too limited for the fights, maybe if it would have applied damage all around the player it would have been better. I was running in the ennemies to be sure to attack them.

I really like the work on the light, really inspiring.

Nice little game ! I saw in the other comments that you lacked time to implement things to slow the fox, but maybe f you would have like to let the gameplay loop last a little further you could have add a dash mechanic to avoid traps at really high speed ?

Really nice polished game ! I liked the graphic style and the music is a BANGER.

As mention by over people, I was sometimes kind of stuck and targeted bu 3 AI without being able to do much. But this is a really impressive jam game overall, to pull this out in 10 days is amazing.

Nice art and atmosphere ! Really inspiring.

Gameplay wise, I'm wondering if the hurt mechanics around the key could have been removed. On the third level (I stopped here), it was hard to distinguish when I could grab a key without loosing a heart. Also, it consumes times that is quite important when the beast follow you.

Thanks a lot for your feedback, we are really glad that you enjoyed playing the game !

We knew that one flaw of the game was the spell system, I made a bad design decision at the start and we didn't find the time to correct it during the jam ^^" Did you get that by hovering the skill icon there was some indication on the spell system ? 

Again thanks a lot for your feedback!

Nice game, I really like the polish !

I found that the difficulty varied greatly from one run to the next, maybe the spawning rate of blocks could have sped up with the time spent in the run, to smooth the difficulty at the start ? Great little game anyway !