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fie

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A member registered Sep 04, 2020 · View creator page →

Creator of

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Fun game! The t-rex didn't stand a chance ~

Had a blast playing this!! Insanely impressive what you guys accomplished in so little time.

Evil + Neuro skills combo go hard!

filtered. 


(really funny game, great use of sound effects!)

All the visuals are SUPER cute, really impressed by all the spritework. The glitchy by design menu is also super neat!

very well made puzzle, super impressive!

super comfy game, her sprite is very cute.  really neat how she gains different abilities as she grows!

Very enjoyable to play and try to figure out where the temple is! All the different items are really fun. Took me a few tries to complete.

Super interesting! Loved the terminal mechanic, and the art is superb! Great work to everyone involved.

Thanks for playing it! You're so close!

Using the same gimmick/mechanic you've used to get the key and unlock Vedal, but now on the spikes, should do the trick.

Hope it helps.

Arrow keys to move, Z to interact and Escape key for pause menu.

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Thanks for giving it a try! 

If something stands on top of the spikes, you might be able to walk on top of it safely.

As for Evil, her movement seems interesting... :D

Thank you so much for playing! Slight hint for the spikes, if "something" else other than you was caught up there, you might be able to pass through the spikes on top of them :)

Yeah it was removed. It was a reference to D10 Myths, another game I made that I was working on at the time :D

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Oh, strange. It's probably some of the visual effects added. I'll look into making a setting to disable those. Sorry about that.

In the menu, the controls are in the bottom bar of the screen. You can play the first map for a tutorial on the game mechanics.

You can toggle fullscreen in the game setttings.

Hi! Added the maps "Red" and "Q" in Encore 1!

"Nezumi Scheme" is definitely one I want to feature in the future.

Thanks for reporting the bug! It's fixed on the new version.

Thanks for the review David! :D

Yeah, I'll be releasing a new episode each month until its finished!

Hey! Both of these issues were being caused by the same bug. Both are fixed in the latest version (1.0.2). Thanks for the help reporting them!

Really enjoyed watching you play it! The text skipping bug was fixed in the latest version (1.0.2)

This should be fixed in the new version I just released. Can you check?

Sorry about that, sounds like weird bug with the colliders (altor being blocked from moving because of the bonfire collider). I'll look into it and try to release a fix as soon as I can. Thanks for reporting it!

Thank you! Added the hololive tag to the game.

The charting was done by hand. I first map it with the spawning of the attacks on rhythm, and then move the entire chart forward, so that it's the player dodging and not the attacks appearing that are in sync.

After selecting a song, you can click the arrow down and select the difficulty. The "normal" difficulty is the same map that was in the previous version.

The San. stat determines that character's defense against other Sanity attacks and how hard that character's San moves hit.

Thanks! Super fun to see you guys play it ! !

For menu controls, you can see them at the footer of the game, but basically they are arrow keys to move and Z to select.

For in-game controls, please play the first map of the list, the Tutorial. It explains the mechanics and the controls.

A 32bit version is now available to download!

Thanks ! If you're struggling, you can use the "apprentice" modifier to learn the maps without having to manage your health.

That's payback for that Red Heart level. I'm now the one laughing ! !

At the moment not really.  Maybe I can make it a setting you can toggle after the player gets it.

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Does the key "Z" work for selecting the options?

A follow-up on this. There was a bug that made it so when you return to the title screen from a loaded game, the flags from that ongoing game would persist into a new playthrough. 

That's why the roadblocks from the intersection wouldn't spawn.

Version 1.3.1 addresses that and a Kiara bug at the start of the game.

Oh, that's really strange, sorry about that. You can delete the save file by deleting the folder "C:\Users\(your pc user)\AppData\LocalLow\fie\Holo Dungeon".

I'll look into that cross-version bug, because it really shouldn't be affecting a new game.

That's actually really helpful, thank you so much! I'll look into it!

The encounter rate I really need to fix, yeah.

The quickload thing wasn't really suppose to  be a thing, I don't see a use case for normal players, but I use it a lot while debugging, so I left it in. In hindsight tab is a bad key for that, because it's a normally used key, and while testing it out the player could lose some progress.

Yo thank you so much! Had fun watching your playthrough!