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zomg

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A member registered Dec 06, 2019 · View creator page →

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Thanks :)

This is good feedback - we've already worked on adding more variety for generated things like tapes and customers, and plan to improve it even further. Our current focus has been more on improving the gameplay and making the game more interesting to play longer term, with new features, by improving the AI, giving you more tasks to do, and in general improving the flow of the game (including giving you more time to do the new things since it indeed is quite hectic in the gamejam release here :) ).

Thanks, we're working on more features and gameplay so stay tuned :)

This is a really cool take on the rewind concept :D The whole idea is pretty clever with using wind to control the race. The audio, graphics, effects, controls and everything are great too and it all fits together really well. Definitely one of the most unique concepts and best done executions I've seen so far :)

Thanks! For the rewind, we realized we should have put it into the call you receive in the start of the game, but the phonecall was one of the last features we added to the game and we didn't want to risk breaking anything :D Definitely something we want to address in a future version though.

Your eyecatching thumbnail of a fat man in a skin tight suit got me here.

Oh yeah the game is pretty good too. The voice lines are fun, the visuals are nice and the gameplay works well. I like the remote-gun, and having the game randomize some item placement on new game was a good touch too.

If you want to make the movement feel a bit more natural, I would recommend tweaking the unity first person character. It carries zero momentum in the movement, so it makes it feel a bit odd in a first person shooter type game. It's not really a big problem here or anything, but just thought I'd mention it :)

I wrote a technical devlog about how the game systems in our jam entry works. It should give you a good overview and some ideas on how you could build these kinds of systems in your own game, hope you enjoy

https://zomg.itch.io/king-of-tapes/devlog/169121/game-systems-in-a-managementsurvival-simulation-the-making-of-king-of-tapes

The puzzle is pretty interesting, it took some thinking to figure out how to move so I don't keep dying.

Have you thought about showing how the enemies will move when you press a key? Right now it's a bit hard to remember all the movement rules. Maybe you could use a system where you press a key to select your movement direction, and it would show how the enemy reacts. Then you can either press enter to confirm, or choose another direction. Just an idea, I don't know if it makes sense :)

Nice use of the rewind function in a bullet hell type game :) 

The text in the how to play menu is kind of annoying to read when it's got that flashing effect on it. Otherwise well done.

This is really clever :) The rewind function is really well implemented, and the super rewind is a pretty cool spin on it too. No bugs either.

The only real downside is that the ninja didn't have a headband that says "ninja" on it. But that's pretty minor. 

Well done!

Thanks! We're planning to have save games in a future update :)

Thanks for featuring us in your video! :)

Thanks! We are considering giving the player a debuff, such as making you move slower, instead of just killing you off . That might make the status effects a little bit less "oh oops I died"

I like the voxel (?) art style you've used. It took me a moment to figure out the controls, but it worked pretty well after that. Add some sounds and music with a longer level and this could be pretty cool :)

Interesting experience, I like the clever idea of rewinding odometers :)

The graphics and animations are great, fitting music and sounds and I didn't seem to run into any bugs either. The rewind mechanic is pretty interesting, probably one of the better uses of the theme that I've seen so far

The concept is pretty cool, the art and visual effects are nice and the movement feels pretty solid. It took me a while to figure out what the buttons were, even to get past the character select. I think I also died in a location where as soon as I chose a new character he spawned in and died lol

If you work out the small issues I think this could be a pretty fun shooter :)

This was pretty cool :D The mechanics are pretty simple, but the NPC interactions made me laugh, and the way you went back into the earlier versions of the game (and eventual conclusion) was great. Good job :)

I tried playing this but it defaulted to rendering on my Oculus Rift, and it didn't seem to quite work right. You might have to disable the Oculus and other VR plugins from Unreal Engine to avoid this (we had similar problems with our UE based game as well)

The story started to really intrigue me, to see where it was going :) The visuals in the statue room and office are especially well done.

The shooting segment was an interesting twist. The gun could maybe use a little bit more kick to it, but overall it was alright

This is really neat, the art style is great and I like how varied the levels are and they all look fun and have fitting music - As I played I kept looking forwards to seeing what the next level was like, well done :) The rewind mechanic to go backwards is cool too and the movement feels pretty solid

The one small thing that caught me was that I accidentally pressed the skip level key when I was meaning to restart the level. Maybe the skip key should not be so close to other keys you'd normally press during gameplay?

Either way a nice fun game :)

Glad to hear you enjoyed the game :) Gonna check out yours in a bit!

Thank you :)

Thanks :) Yeah we might increase the jump strength, I often like just jumping around for no reason in first person games and I can't do it in this now :D

Thanks :)

Glad to hear you liked our game! For the necessities system, we wanted it to be part of the things you'd have to take care of during the workday, but you're right and we hope to tweak it along with other changes to the daily tasks to switch things up a bit more

I like the kind of "grungy" graphics aesthetic, it has a kind of a melancholic feel to it. The computer is pretty cool, and I like that you can buy upgrades to the store :)

The VCR was bugging out a little bit for me, sometimes when I tried to take the cassette out and put it on the ready pile, it would just snap back into the VCR. Otherwise the worked pretty well!

Thanks for the detailed feedback :) We've been tweaking the game pacing a lot, and hopefully we can work on adding some more relevant tasks and make the whole "managing the store" experience a little bit less hectic. There is a system in place whereby customers look for the tape they want in its category, and if you haven't sorted them, they are likely to not find it - but it's not really explained anywhere, so that's another thing we'll have to improve on.

Thank you! Gonna check out yours, I love seeing how others have approached a similar concept :)

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I like it... possibly because my entry is quite similar in concept :D I like the art style in your game, it's got a nice feel to it and the design is very consistent. The little animations and sounds are nice touch

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I thought I tried left clicking the bear the first time around and it didn't work... I tried it again now and I did manage to finish it :) Definitely seems like this could be a cool way to do some storytelling

But yeah it might be helpful to direct the player a bit.. the forest was a bit difficult to navigate at first so I had no idea if I was even doing the right thing :)

Ah! I think the reason was that I clicked with the mouse every time I tried to use the menu . That made the WASD and enter not work in the menu.

Gave the game another go now and it has a really cool atmosphere to it, I hope you continue the story :)

Nice work, the way the game works is clear and  things are easy to understand. The only small thing I would mention is the green and yellow colors - I'm slightly colorblind, and I had trouble distinguishing between them during that puzzle

This is not the type of game I usually play, but I wanted to try it anyway. I like the colorfulness of the graphics, and the UI is very easy to use :)

I liked the way it looked in your screenshots, but when I launch the game, the cursor disappears and I can't select any of the options :\

Nice graphics and the controls work very well, a quite chill game

The visual style and design looks great and gives the game a pretty cool atmosphere, but I couldn't really figure out what I was supposed to be doing. I ran around, the spear appeared, and I kept running around. I think I saw a bear at one point, but I couldn't get to it?

I couldn't quite figure out how to play. The controls screen flashes by really quickly and it doesn't give me enough time to see the controls.

I love the animation when the guard catches you and kicks you in the groin though, it cracked me up :D

The premise of playing as different animal types, and being reincarnated on death based on your actions is quite interesting

The idea that you have to reproduce what happened is pretty interesting :) The keyboard shortcuts are a bit odd, I, R and space are kind of hard to reach with one hand

This is really cool, the idea to rewind orders is great :) I really had to think of my strategy when playing.

I did run into a few bugs, the orders thing started showing multiple orders as selected, and sometimes the movement/shooting indicator would show up on multiple units at the same time. 

I wonder if it would be interesting if you could see the enemy's order list? This would add a planning aspect to it that you'd try to counter what they're doing. Just a thought, no idea if it makes sense :)

Overall a real interesting take on a turn based strategy game!